D&D showcase 4

Teflon Reed- The boy wonder of wizardry

 

One thing I enjoy about building characters that would be echoed throughout other games and systems is 1 of two things- 1 I want to either challenge myself in a different role or 2 I wish to take something familiar and twist it to make it my own. Reed I think falls into the second camp. D&D 4.0 was the first d&d I was aware of that didn’t penalize you for playing a race non traditionally. In the past, the older games gave you stat bonus and penalties making it tough. Other older editions still completely restricted  some paths completely either by Level caps or by outlawing it.

Reed was my attempt at making a character without such restrictions in D&D. Here I thought of how interesting it would be to have someone as unassuming as a young halfling boy with a tremendous talent for the arcane.  Halflings are always about big things in small packages so this was my version of that.

 

Appearance/personality

In D&D 4.0, halflings tended to be taller and leaner than other editions.  Reed is somewhat tall for his age, being only 15 when the campaign started.  Reed has brown eyes and brown hair. He is smart and wise beyond his years- being a boy genius. This actually lead to some home life trouble and because of this, he had a penchant of lying about his age. Reed does not like to be touched and in the past used mage hand to slap people away that touch him.

When the game began, he was a trickster, causing all kinds of mischief. He would often give people he didn’t like a hard time or pull small pranks. In the later game, he tended to still speak his mind, but became more matured through hardships.  Though he still sometimes lies about his age.

 

Backstory

Reed was born in the shadowy city of Amn in the Forgotten Realms setting. Here, he was born to many brothers and sisters. His parents owned a shop where they expected the young to work and if they have the talent- enlist in the armed forces. Reed was never able to match the physical talent of his brothers like Lydan. He did however manifest the talent of magic. Something so natural yet so raw and primal. Such a force fascinated him. He practiced all he could away from the prying eyes of his parents. Eventually, he ran away and was taken in by a wizard family. This family enrolled him into the wizarding school they worked in. Here, Reed learned many many things, and excelled so much so that even some High elves needed his tutelage. Eventually he left because he felt he could learn more on the road… well that and his problem with personal space caused him to mage hand slap a girl who touched his forehead. Reed needed to lay low for awhile so he traveled far way, earning his keep with wagoners by lighting the roads or cooking until he reached the city of Loudwater…where our story began.

Reed would go on to face many many threats. Along with his comrades- Lia the Elvan ranger, D.Omega the Water Genazi Paladin and Loyal the Bugbear Ranger, they would face the lady of shadows, sniper gnomes, trials of Moradin the Dwarven God, neurotic gnome inventors, all the way to extra dimensional arms dealing empires. While the threats were always large, the four, whom would become known as the four arms, would always rise to the challenge.

 

Characteristics

Wizards in D&D are versatile and Reed is no exception to this rule. Outside of combat, Reed would master spells that allowed him to fall great distances, transform his appearance into that of others, protect him and his allies with a magic circle of power…all the way to travel of great distances – if those places are linked via magic circle.

 

On the field of battle, Reed is more of a team player. By himself, he had few ways to protect himself. Usually relying on short bursts of magic to get away from danger such as a spell that made him fleet of foot. Or later he would use dimension door to transport himself far away from threats. Reed was talented in conjuration – using a few powerful spells such as mordenkainen’s sword or summoning an invisible canine by his side. He would eventually develop a knack of opening dimensional energy, making it possible for him to move his friends and foes around, giving his friends advantageous positioning. He would also combine spells into fearsome combinations, such as summoning a cloud of poison, then making he and his allies near immune to poison, making his foes suffer.

His signature spell however is a spell that causes tiny shards of force to fly forward and embed themselves in his targets. They would also remain in the air, so that if the enemy is still in the area they get a smaller minor sting. This ability even saved his life once, when he was the last of the four arms involved in a fight against an undead dragon. His allies had all fallen, but dealing the beast grave wounds. It was just down to Reed vs this beast… and Reed was just a tick faster. Using the last of his arcane power, he showered the beast with all the power he had left…and the beast fell!

 

Misc

 

Reed is one of my most favorite characters that I have ever made. I placed a lot of myself into this character in one way or another. Before the games were put on indefinite hiatus, he had traveled to the magical world of Eberron, where the advanced technology made him want to stay in this plane of existence. Even though he was placed here by accident, he found a way to briefly counteract a magical sickness that was accidentally given to him during a previous encounter. Perhaps this new place in all its wonder would prove to be a land of salvation for him. Or would he be forced to go home and work for his parents?

Anima beyond fantasy character: Garnet the dark librarian

Garnet Sinclaire is a young writer from the beautiful city of Gabriel.  Physically, she is rather short, with long black hair. She has cool blue eyes that are framed with squared glasses. She dresses in a rather conservative style especially compared to her peers.

As a writer, she specializes in writing dark fiction novels and but has just began her career. She is a well learned scholar and has a talent in the arcane arts of magic (something she keeps well hidden to herself). In fact, using both her literary and arcane talents, she has begun developing magic that utilizes the very words she writes.

 

Character notes-

As I mentioned before, when I create characters I like to look over the books and then find an option I would like to see in play. Then make my character concept around that. This time, the sub paths of magic sounded interesting and I found writing magic to be compelling.

 

Stats

I used point buy for stats.

I gave her average strength, constitution. A little above average Dex, perception and agility. Her Power I made quite high at 8. I gave her maximum intelligence and near max willpower.

 

Creation points

The Gift- she is a wizard so this is a must.

Aptitude in a subject- art – she is a gifted, up and coming writer.

Natural knowledge of a path- Darkness- magic is a reflection of the self and the soul. Garnet is an introvert and a pessimistic person by nature and her gift reflects this.

Magical Diction- she is a …wizard when it comes to spell books.

Elemental compatibility- darkness. She is a natural at darkness spells as and this reinforces it.

 

Severe pollen allergy- she just cannot do well at all around wild flowers and pollen.

Near sighted- she doesn’t have the best eye sight so has prescription glasses.

Slow reflexes- As a bookish sort, she tends to analyze a situation. Sometimes she thinks a bit too long before acting.

 

Secondary abilities-these are the abilities she is trained in

Art Literature- this is her primary skill as it is what she does by trade.

Occult -another big one for her since she writes about it a lot.

Notice

Search

History

M. Appraisal

Memorize

Persuasion

Style

Hide

Stealth

 

Modules

I didn’t spend much here but I thought she should be able to fight with a knife so I chose that as her free weapon.

 

Magic

Magic projection – of course.

Zeon – I made sure to give her a decent amount but I didn’t go crazy.

MA – I gave her some good regeneration. Combined with her compatibility with darkness, she should be able to gather and regain pretty well.

 

Notes- originally I wanted to focus on water magic but I noticed a lot of overlap between water and literature as far as defensive options are concerned.  I liked what was reading about the darkness sphere and it was one of the few left that I could take after taking literature so I went with it.  I like the way she turned out as she is probably more the type to run from a conflict rather than fight, however I think she could hold her own if the need arised.

Anima beyond fantasy character: Graham of the black eyes

I had challenged the reddit group forAnima beyond fantasy to create characters. I created one as well and will be posting that character as well as any new ideas I get in both places.

Here is my first character ( as seen here)

I decided to try my hand at someone with good visual skills. Normally when I make characters, I save the most important part of creation for last- fleshing out the actual person. For me, I like to look at the various options a setting provides then build my story around them. Because of this, I don’t have all of my details yet… but I did complete the character creation part of this.

For this process, I looked at Dominous and found the bloodline rules interesting. I decided to select the Eyes of Death Bloodline. So I have a character that was ‘Blessed’ with the ability to perceive the very mortal coil and can see how his actions affect it. I see Graham to be the sort of person that is struggling with the decision to fight because he knows far more than most just how precious the gift of life can be, yet he cant be a pacifist because many others could suffer if here were not to take action.

For stats I used the point buy method. I ended up with average Con, Wil and Power. His strength is a little above average at a 6. His intellect is at 7, so he is quite bright. He is quite gifted at both dex and Agi and his perception is almost unmatched at a 10.

For the Class I chose Ranger.

Now for creation points/advantages-

Eyes of death bloodline as mentioned before.

To keep with the theme of being a very observant person, I also took acute senses for my last free creation point.

Quick reflexes 1- Graham is actually quite swift.

Martial mastery 2- Graham’s is a natural at manipulating his KI in order to extend his abilities.

Disadvantages-

Bad luck. In general, Graham is just unlucky. One could say this steamed from his birth since he was born with the sight of death.

Insufferable- Graham can be a bit of a pessimist since he is constantly able to see the forces that connect life to the mortal coil. Many find his observations to be extremely uncomfortable and due to this I granted this advantage.

Phobia Undead- What makes the undead more of an abomination to someone like Graham is its blatant affront to the natural order and its manipulation of life’s precious forces.

Secondary abilities- As you can see, many of these focus on himself or the natural world. He is not the best people person and the disadvantage reinforces this. Graham is skilled in the following:

Athleticism

Notice

Search

Track

Animals

Herbal Lore

Medicine

Trap lore.

Ki- I plan on extending this to Presence and Aura extension later. For now, Graham has learned the following abilities:

Use of Ki

Ki control

Ki Detection

Erudition

Modules- I don’t recall if these come from the primary or secondary development points. These three end up costing a fortune however I think a good archer should have them. I may drop Hunt and take different class in order to take Bow plus short sword as that’s what I am really most interested in the Hunt module for a good point savings. He has the following Modules:

Hunt Module

Multi target

Additional attack

Thoughts on the past- Of course this revelation – to fight for others didn’t come over night. As a boy, Graham found himself orphaned at an early age. It was a place where the staff did as much as they possibly could with what little funding they had. Graham was one of three children there that were born with special gifts. Over time, the other two children vanished. One ran away and another was picked up by a member of the Church. Graham feared what would happen if they came from him and so he also ran away. He ran as far and as fast as he could into the night. He travelled this way, day and night until he eventually collapsed in a forest. It was here that he met Bannon, an old hunter whom took him in and taught him his ways. Bannon never judged him and took good care of Graham. Graham lived there for about 10 years, and would have stayed longer, however Graham’s talents once again started causing him problems. Bannon was already an older man when he took him in and each day, Graham began seeing the one man in his life’s life force drain bit by bit. Its one thing when you visit your parents after a long time and notice them aging. Its another when you can actually see their link to the mortal coil weaken daily. So Graham left, not wanting to see the day in which his cared one’s life link dissipate entirely. He also decided that he would find a way to use his talents to help those in need and if there are anyone else that were born with such a curse.

Grimore of winter’s dreams: Entry 3 + 4

Apr 3rd

Dear Ryuujin,

This morning, Leland, Aoi and Ume’s dog were all sick. I gave them all some first aid. Fujiwara graciously allowed us to refill our water barrels.

Although the weather had been nice, it started to downpour again as we were preparing to leave. Ume and I, feeling the fittest, decided to seek out a cloud ryuujin shrine a short fifteen minutes walk away. We found it, without its head. Ume was able to fix it, with a little assistance. We prayed to the statue. – And I quote: “I’m very sorry for the jerks that broke your statue, but it’s fixed now, so please make the rain stop! Love Ume!”

Meanwhile, Aoi and Leland entertained Fujiwara with ghost stories while he made them soup.

The rain stopped by the time we returned.

Back on the road, Aoi passed out and fell on Ume’s dog. (on a personal note, I am being severely tested in my healing abilities. I really hope I can keep everyone alive.)

Because the ground was soggy, making camp was a little difficult but the day ended without further incident.

 

Day 4

Dear Ryuujin,

We began the day still in the plains. The weather was clear skys. Although we had the option to try to push ourselves harder, Ume  as the leader declared we would chose safety and go at a normal pace. Nothing crazy happened.

Grimore of winter’s dreams: Entry 2

Date: April 2nd

Good morning Ryujin!

We all woke up very refreshed this morning. As we were breaking down camp, Aoi saw some cloud dragons gathering. However, we made it past the last hill and into the flat plains before the rain let loose. Luckily, I brought my raincoat! Ume decided to press on in the rain. The cloud dragons were very mischievous though and both Leland and Aoi were not doing well. Ume spotted a farm though. Thankfully the owner Fujiwara was friendly and let us in without question. We sat dripping around the fire as he kindly made us all porridge. He allowed us to stay the night.

Grimore of winter’s dreams: Entry 1

Date: April 1st

Dear winter Ryuujin

Today the four of us adventurers set forth from Flourton, in an effort to accomplish what generations before us have failed to do: to visit all twelve of the wondrous sites to nourish yourself forever. The first location is relatively close to our hometown, the fairy circles of Lilac town.

I, Beatrice Vert have been appointed as journal keeper. In addition to this, i am a healer. Ume, a blacksmith by trade, is our leader. Aoi, a farmer and fisherman, is our map keeper. Leland’s family runs a shop and he is our quartermaster.

Despite living in the same town, none of us are very good friends. It took us some time to figure out our situation, in terms of what to pack and how to pack it, so as to be the most efficient. However, as it’s the first day, our spirits are high.

But, accidents can and will happen. Leland tripped and fell down a hill and needed healing only ten minutes into the trip. We encountered a Ryuuzo along the path that held a walking stick, but none of us decided to take it. Best of luck to the next group to pass by! After that, we traveled for several uneventful hours before we made came for the night. Ume and Leland set up an extremely well made camp, while Aoi fished and caught a decent sized smelt. He and Ume cooked it and shared with everyone. It was not a gourmet meal, but it was nice to sit by the fire and enjoy a warm meal with good companions.

Ryuutama Guest PC – Leland Darby

Leland- family motto – to get the best prices

Class: Merchant
Party Role:
Type: Technical
Image color: Blue

Appearance: Close cropped blonde hair, brown eyes. Age 16

Favored Weapon: Bow

Personal Item: My first incorrectly done ledger book.

Hometown: Flourton

Reason for Travel: I enjoy cider and good tavern talk, so why not see the world’s cider and conversations.

Misc Notes

Pro Flourton- lends money to others and sponsors many families in the area.

“Community is LIFE.”

Life is precious.

Father – pitchman

Mother – businesswoman extraordinaire. Perhaps they retired to Flourton?

Family rivals- the Garnet family- shrewd family and tends to undercut Leland’s family.