D&D showcase 4

Teflon Reed- The boy wonder of wizardry


One thing I enjoy about building characters that would be echoed throughout other games and systems is 1 of two things- 1 I want to either challenge myself in a different role or 2 I wish to take something familiar and twist it to make it my own. Reed I think falls into the second camp. D&D 4.0 was the first d&d I was aware of that didn’t penalize you for playing a race non traditionally. In the past, the older games gave you stat bonus and penalties making it tough. Other older editions still completely restricted  some paths completely either by Level caps or by outlawing it.

Reed was my attempt at making a character without such restrictions in D&D. Here I thought of how interesting it would be to have someone as unassuming as a young halfling boy with a tremendous talent for the arcane.  Halflings are always about big things in small packages so this was my version of that.



In D&D 4.0, halflings tended to be taller and leaner than other editions.  Reed is somewhat tall for his age, being only 15 when the campaign started.  Reed has brown eyes and brown hair. He is smart and wise beyond his years- being a boy genius. This actually lead to some home life trouble and because of this, he had a penchant of lying about his age. Reed does not like to be touched and in the past used mage hand to slap people away that touch him.

When the game began, he was a trickster, causing all kinds of mischief. He would often give people he didn’t like a hard time or pull small pranks. In the later game, he tended to still speak his mind, but became more matured through hardships.  Though he still sometimes lies about his age.



Reed was born in the shadowy city of Amn in the Forgotten Realms setting. Here, he was born to many brothers and sisters. His parents owned a shop where they expected the young to work and if they have the talent- enlist in the armed forces. Reed was never able to match the physical talent of his brothers like Lydan. He did however manifest the talent of magic. Something so natural yet so raw and primal. Such a force fascinated him. He practiced all he could away from the prying eyes of his parents. Eventually, he ran away and was taken in by a wizard family. This family enrolled him into the wizarding school they worked in. Here, Reed learned many many things, and excelled so much so that even some High elves needed his tutelage. Eventually he left because he felt he could learn more on the road… well that and his problem with personal space caused him to mage hand slap a girl who touched his forehead. Reed needed to lay low for awhile so he traveled far way, earning his keep with wagoners by lighting the roads or cooking until he reached the city of Loudwater…where our story began.

Reed would go on to face many many threats. Along with his comrades- Lia the Elvan ranger, D.Omega the Water Genazi Paladin and Loyal the Bugbear Ranger, they would face the lady of shadows, sniper gnomes, trials of Moradin the Dwarven God, neurotic gnome inventors, all the way to extra dimensional arms dealing empires. While the threats were always large, the four, whom would become known as the four arms, would always rise to the challenge.



Wizards in D&D are versatile and Reed is no exception to this rule. Outside of combat, Reed would master spells that allowed him to fall great distances, transform his appearance into that of others, protect him and his allies with a magic circle of power…all the way to travel of great distances – if those places are linked via magic circle.


On the field of battle, Reed is more of a team player. By himself, he had few ways to protect himself. Usually relying on short bursts of magic to get away from danger such as a spell that made him fleet of foot. Or later he would use dimension door to transport himself far away from threats. Reed was talented in conjuration – using a few powerful spells such as mordenkainen’s sword or summoning an invisible canine by his side. He would eventually develop a knack of opening dimensional energy, making it possible for him to move his friends and foes around, giving his friends advantageous positioning. He would also combine spells into fearsome combinations, such as summoning a cloud of poison, then making he and his allies near immune to poison, making his foes suffer.

His signature spell however is a spell that causes tiny shards of force to fly forward and embed themselves in his targets. They would also remain in the air, so that if the enemy is still in the area they get a smaller minor sting. This ability even saved his life once, when he was the last of the four arms involved in a fight against an undead dragon. His allies had all fallen, but dealing the beast grave wounds. It was just down to Reed vs this beast… and Reed was just a tick faster. Using the last of his arcane power, he showered the beast with all the power he had left…and the beast fell!




Reed is one of my most favorite characters that I have ever made. I placed a lot of myself into this character in one way or another. Before the games were put on indefinite hiatus, he had traveled to the magical world of Eberron, where the advanced technology made him want to stay in this plane of existence. Even though he was placed here by accident, he found a way to briefly counteract a magical sickness that was accidentally given to him during a previous encounter. Perhaps this new place in all its wonder would prove to be a land of salvation for him. Or would he be forced to go home and work for his parents?


D&D showcase 3

Abiel Audito’re Alahad- Abiel the blasphemer

mini used for abiel
I created Abiel as a concept character. I don’t really have a good relationship with drow due to some of the symbolism associated with them. That said, I wanted to give a Drow a shot because my good friend was going to run a game set in the world of Eberron. This land is a d&d setting where things are not always what they seem and many conventions are turned on their head. Its a good thing he got to remain in Eberron…

Abiel is a young drow man. He is rather tall, with long flowing white hair. He carries himself with a nobel barring and he tends to speak in a direct manner. As a person, Abiel will not go out of his way to talk to you on the streets, however he does have manners and will respond when acknowledged. He is somewhat of a connoisseur in that he loves to try different culinary delights from the places he travels. He has also been taught the love of music by the people that took him in – the Alahad family. He has a habit of taking on personal behaviors of the people he trains with, such as spinning his weapons – a trait he got from a man named Corsair.

Abiel was born to a noble family as Abiel Delanns in the underdark. He has one other surviving sister- Paera Geraduin Delanns that is one of the greatest assassins of their age. Abiel was touched by the force of good in Eberron known as the silver flame itself at birth. He did not know of this until he manifested his ability it a bad time. He was still a child when this gift erupted. His family were treated as blasphemers against Lolth and were immediately dishonored with many sought their deaths. He is only alive thanks to his sister however he was still on death’s door when he escaped. He was found by the Alahad family whom took him in. He was raised as their own for 18 years. He then transferred to the church of the silver flame for 30 more years. It was during this time he learned how to control his gift and was forged into an avenger- a holy assassin that fights single targets hard and strikes with amazing accuracy. It was also during this time that his heart grew cold. He fought against many evils and while he believe he was doing the world good, the fact that he may not be so different than his older sister made him feel almost indifferent of the evils he quelled over time.
Abiel would eventually come to serve under a new pastor – a man named Father Othello Domingos. This was a major turning point in his life as Domingos helped him out of the darkness and also helped shape him into the man he is today. Abiel gained from Domingos a new found respect for life and how to enjoy the small things so that he could discover there was more to life than his grim occupation. He rediscovered the love of music he had from the Alahad family and gained an appreciation for fine cuisine during this time.

Abiel is fast, nimble and moves with grace. He mixes acrobatic maneuvers into his attacks, often flipping and tumbling while striking his targets.
As an avenger, he will tend to focus his energy on a solo target, striking it again and again until it is defeated. If his enemy flees, he gives chase as he has sworn an oath to the silver flame itself that he must defeat his enemy. He does not take it well when a foe leaves his ‘duel of honor’.
When up close, he attacks with a blessed, slender blade that is much like a short sword in length but designed by the drow to be thrown as well.
Along with the long knife preferred by the drow, he also uses a weapon that is unique to the Xen’drik region known as the Xen’drik boomerang. He employs a few of them and uses them to harass his foe. This is a somewhat unique characteristic of Abiel is that he prefers to fight at a distance, a strange trait for an avenger to have. But his boomerangs have proven quite useful in battle.

A lot has happened to Abiel over the time we played. Most recently he traveled to another campaign world due to a magical incident that switched places with another of my player characters from another game (character profile not yet added to the site). Unfortunately he arrived in the world of Forgotten Realms where his kind is not tolerated among surface dwellers. He had to escape from prison with help with new allies and has been traveling the land in an attempt to find a way home.

I actually based his way of speech after Alucard from the Castlevania series.

Something interesting happened during play though. I got more and more magic items that share similarities with batman! Cool things like a grappling hook, and even a utility belt 🙂

This game is on hiatus.

D&D character showcase 2

This is the first actual character I made for the brief dark sun campaign. I was thinking about a lot of different concepts and I kept thinking of the wastes, sand and deserts. After a bit, i came upon the idea of what if you could play a cow boy in D&D? I figured it would be fun to try the idea out. I didnt want to be in charge of a lot of animals so instead of a rancher, i decided what about a gun slinger? From there, I had an idea. D&D may not have guns, but they do have slings! So I made a cowboy inspired ‘slinger named Leon.

Leon – the mist
Appearance/Personality- Leon is a man of above average height. He is relatively thin for his height. He has sun tanned skin, deep black hair and eyes. He has a 5 o’clock shadow and wears sandy colored robe. Leon speaks with kind of a southern draal. As a person, Leon is more likely to greet you and be nice up front. He does have a side to him that he reveals only to his enemies. Leon does not take prisoners so anyone that threatens himself, or anything he cares about will typically meet their fate.Leon also has sticky fingers, and enjoys testing his ability to nic something without notice.



Leon was born and raised in the streets of the city of Tyr. During sandstorms he would often go out as long as he could so he could try to locate anyone’s goods to take for himself. He was in and out of trouble often until one day he was caught and one of his friends took his place in being captured. The friend lost a finger for this, which was considered lucky by the city’s standards. Even so, that made Leon train harder so that next time, he would never be caught. As he began training, his aim also improved and he chose to practice with a sing as he could easily disguise it as an armband. He also focused on discovering ways to stay hidden from people that are actively chasing him. He became very good at hiding and staying quiet and became the best out of his group at it.
Eventually, his band of friends shrank one by one as they either were lost to famine (such as silt-cough), taken out by rival thieves or other ways. In order to stay occupied between jobs, he turned his attention to the ladies. Leon was once quite the ladies man, however recently he began dating the Juggler Jossi, who seemed to be the one he was looking for all along. His time with Jossi softened his heart and he began stealing less and less and began wondering if he could better use his talents for something positive. He was then introduced to the veiled alliance where he met new friends, such as the enigmatic Sheeraak, Sammel as well as Tia-ra and Ambrose.


Leon is lean and swift. He is also extremely agile and soft of foot. Leon is very nimble, acrobatic, making jumps and tumbles with ease. He is decent at finding his way around a new place, but he really excels at staying quiet and taking things without people noticing. In order to do well at that he is decent at keeping situational awareness so he does not pop up unless necessary. His time as a youth in enduring sandstorms helped him learn how to better survive in harsh conditions.
In battle, he often fights at a distance. His main way of fighting foes, is to hit them with sling bullets from afar and vanish before his opponents reach his hiding place, only to hit them from a different place. He is not a slouch close up either, as he can fight with a short sword but he prefers to fight at range.


Unfortunately this game has been put on indefinite hiatus. I had some plans for Leon that include- finding out where his remaining friends have gone to. Completing the journey of self discovery softening his heart enough to care more about the world around him (fully transitioning to a good alignment from his more selfish one that he is in currently). Someday, he wanted to be in charge of a new group of thieves in the city that are more Robin-hood like.

D&D character showcase 1

I haven’t posted in here for awhile, but I think it would be fun to revisit some of my old characters from one of my favorite roleplaying games. My first character showcase is the Cursed Sorceress Aghanai Tahngarth. She was one of the last characters I played on this system.

Aghanai – the Cursed


Aghanai is an young adult human female with burning red hair. Her right eye is a deep brown, while her other eye is concealed beneath a bandanna. As a person, she is cool and calm. She strives to represent the controlled flame outside of battle and has a tendency to carefully consider her options before acting. In battle, her calm cool demeanor instead is more ruthless and calculating, immolating her foes with precision.


Aghanai was born and raised to the Bennalish traders that roamed the wastes. They eventually settled down to an area close to the city of Tyr. Aghanai herself had a normal childhood but she began manifesting cursed arcane powers. Her family kept it quiet as best as they could but her neighbors eventually ran her out of the group. She learned enough to barely survive on her own, but she was found soon by a cult of magi. They gave her shelter and taught her how to utilize her talents. She was in training to become a master of elements, but her master Skileous betrayed the cult and sacrificed most of them to fuel his own powers. Aghanai was among the few that survived, however her survival did not mean her safety. She was experimented upon, causing her to be given the eye of a demon. Incidentally, this operation and the surrounding trauma caused her to develop a mental block of sorts, making her only able to channel fire magic.

Before too long, their dark experiments caused Aghanai to lash out in anger and she found a way through her captors to the big desert city. After a few years, she eventually met a woman named Glass and formed a friendship. Together with Glass, they would join a group of rebels that saught to do good within the large city called the Veiled alliance.

Aghanai is very hardy in addition to being very beautiful.
She is talented in talking her way out of trouble and can tell a convincing lie if pressed. She is also good at finding her way around the city.
In battle, she is quite skilled in channeling fire magic as it is the only form of magic she has left. She battles with a form of knife that explodes into flames upon embedding into her target. Her baleful gift however is that of the eye of a demon. Her left eye constantly bleeds when exposed to open air. It also shows her dangerous and dark visions during times of rest. It does however want its host to live as long as possible so it has granted Aghanai a small gift of harming attackers.



Unfortunately this game has been put on indefinite hiatus. I had some plans for Aghanai- including her learning that she was a distant relative to another party member named Ambrose. She would through play perhaps find a way to cope with her past, eventually unlocking her potential. In addition, her demon’s eye would allow her to gain gaze attacks. An angle i also wanted to explore was that the eye and her magic would allow her to delve into cursed magics the setting!

I have posted the dice I bought specifically for her below:

In addition, this is the top of her character sheet as well as an image of the demon’s eye.





I hope anyone that read this enjoyed it. I am going to post another character at another time.

DND Deja vu V Deja vu

Gwendolen Morris was walking down the trail near her home town on a cold, winter morning. She took her time to admire the sights and sounds of her cherished place. Large snowflakes fell silently in the cold air, seemingly in slow motion. A snowflake landed softly on her long blonde hair, only to disappear just as quickly as it arrived, leaving a tiny wet spot on the red ribbon she wove in through her hair. Off in the distance, she could hear some birds that fear not the cold weather chatter away.

She often walked this trail to clear her mind of her troubles. This trail also has a hidden path that not many know about. It is a path that has lead her to many game. Today, she would be visiting this secret path in search of larger game. As she reached the familiar markings, she slowed her pace. She would take the secret path south instead of following the route back to the village. It is about 45 minutes walk to get there, but the more time out in the forest, the better. Utilizing the techniques she learned as a hunter, she was moved though the trees unnoticed by many of the wildlife. Impressive, considering the ammunition of her weapon of choice tends to make notice.

Soon she appeared several yards away from a potential target. A large form, standing on its four legs stood near several trees. It’s large head rose from the snow as it lifted up and sniffed the air. Gwendolen crouched and reached behind her. She retrieved Moonsing from its back holster slowly as she watched the beast carefully. Slower still, she loaded a single bolt into its chamber…

It was at that moment, a small bubble appeared about 7 feet above the snow. The large beast looked up sharply, sniffed loudly and sprinted away as a faint blue line pulled down below the bubble. The line, now creating a static like sound, reached the ground. Gwendolen stood in awe, not sure what to next. The line began to pull apart, revealing what appeared to be some sort of rift. A few objects fell out of the rift, covered in some sort of dark soot. The line then traced itself back up to the bubble and disappeared without a trace.

The smaller form stood up first. Shaking the dust from his hair, he appeared to be a halfling. He was dressed in a winter weather outfit, yet had no proper footwear on his rather large hairy feet not like the Halflings from her hometown. Then the other form stood up. This figure appeared to be a blonde woman wearing a very similar uniform that Gwendolen was wearing. Odder still, she wore her hair in a very similar style to Gwendolen’s, even with ribbon woven through her hair, though this would be a green ribbon. The similarities were starting to become quite startling. However it was not until the little one spoke that Gwendolen became quite confused.

The smaller figure stretched then loudly said to the other form -“Say Gwen, this looks just like your home away from home eh?”.

‘Gwen’ then said- “Yeah, this appears to be my little hunting path. However we should get moving. Your little stunt could cause the wildlife here to forsake this place. Then where would I go?'”

Gwendolen couldn’t believe it. The one called ‘Gwen’ is just like her! Down to every detail! Gwendolen also noticed that she even had the same verbal inflection that only the women of this area have! But she couldn’t be from this village. Gwendolen knew about every hunter in this area. She softly placed the bolt back in her bag and attempted to sneak away. It was at that moment where the other woman noticed her.

They both stared at each other in disbelief. The wind itself picked up somewhat, blowing drifting snow here or there but their gaze was unbroken. The little halfling, wanting to break the awkward silence spoke: “Hey now, Gwen. I didn’t know you had a sister…A twin sister at that!”

Gwen then said slowly “I don’t… in fact, the only other thing that this could be…”

Gwendolen spoke – “I don’t know what manner of sorcery this could be but I wish you no harm.”

The halfling, gazing about then grabbed Gwen by the shirt sleeve : “Gwen! What is that above you!”

Both Gwendolen and Gwen looked above their heads and noticed that there were arcane bubbles both now above them. Slowly, they formed two sigils one that formed a 4 and the other a 5, the 5 above Gwen’s head with the prior above Gwendolen’s. Gwen then reached out quickly and grabbed a crossbow from behind her. Suddenly Gwendolen noticed that even ‘Gwen’s Crossbow looked just like Moonsing which is impossible! Moonsing is a one of a kind crossbow crafted by Spruce the famous elvan craftsman as prize for winning the harvest festival. Gwendolen’s jaw dropped at the sight.

Gwen then said “I don’t know what game you’re playing at, but I reason you are a doppleganger. I will give you one more chance. Leave now!”


**the remaining and ensuing battle was not well received by others so I chose to remove it.


D&D Living Character Guide of my campaign

This is a new living guide to the characters of my campaign world. As such it is a work in progress. There are about 70 NPCs in this guide that the players have interacted with.


Current members of the Light warriors

Eldeth- Born in Greenhill, Eldeth was seen as a very devout martial student. She was chosen by the exiled king to belong to a new group of heroes, despite her not knowing of this when she first set out in New Crimson. Exposed to chronomagery Dwarven Fighter played by Sabrena

Torinn-Torrin Left the great dragonborn city of Scorshan to go on a journey of self discovery. Once every few years, others from his village travel the world and deliver their finds to the leader of the dragonborn Patrin the wise. Exposed to chronomagery Dragonborn fighter played by Josh

Artemis Frettrindel- Eladrin general of the Moonglow army. Artemis is skilled with magic and good friends with Fintrovolu. Artemis is a gentleman whom enjoys the finer life and does not like getting his clothing dirty. Eladrin Wizard -Played by Matt.

Put on a bus-members that are not around for one reason or another
Kathandus Harper-. Kathandus has a nack for using her power for revenge but she has a good soul. She has recently been in the envoy of Stephen Martian. Human Paladin played by Nick. Not a mainstay.

Cain- Powerful forces vie for control of the soul of Cain. Cain was a student of the arts who was tempted by the power of the Warlock. He formed a pact with a powerful entity named Immolen, who now may be plotting against him. He is said to be from a very difficult place to live. Exposed to chronomagery. Currently captured by the forces of darkness. Tiefling warlock played by Matt

Quelenna- Originally sent to New Crimson by her queen Valenae. She hailed from the resplendent city of Moonglow. The city of Moonglow is located in a hidden valley near the city of Raylight. Rumor has it that the city is located in the Fey wild itself… after the events of the Moonglow siege and the reclamation of Greenhill Quelenna stayed in Havenwood to help with plans on getting the Eladrin back to Moonglow. Exposed to chronomagery Eladrin rouge played by Barbie

Orden- “Master, what do you mean a Deva who is not a Deva?” These words were uttered by the man known as Orden. Orden is a Deva with a form like that of a Tiefling. Penitence must be paid to account for times of the sins of the past. Through his training as a priest of Pelor, he is ever faithful that through piety his next incarnation will not be cursed. Cleric of Pelor. Deceased? played by Rob.


    Crimson- beginning of the game – travel to Maroon and the Timesealed Crypt of Maroon.

Stephen Martian- The exiled king. Stephen Martian was framed by his counsel of close advisors and he lost control of his kingdom in the Badlands. Surprisingly word of this has not traveled to many lands. He formed an alliance with the lands of Vermillion and under the name of Ottoman Breun, he began a quest to rid the world of poverty and injustice. He has many connections with various peoples in Veil. He also worked in secret with his brother in Haven state whom sent his trusted vassal Ogden to help aid Stephen.

Stiltskin Stonebread- old dwarven man that traveled with Eldeth to the city of New Crimson on the first episode.

Clarissa- Eladrin barkeep known for her special drink. Clarissa was kicked out of Puremoon 39 years ago. Clarissa was once a former magic user in the service of the Duranduls family. She served a few years and was locked in a research facility and was used as a research subject. She managed to escape. She has not been seen since the heroes investigated the Durandul family crypt.

Alice Stonecarver- Young woman who now works with Stephen Martian. Alice was saved by the party when they traveled to Maroon. Alice has trained for two years to become a great warrior in her own right. She is very good at disguises and infiltration.

Felgood Kromain- halfelf innkeep. Once a prize fighter but retired to run an inn in New Crimson. When new Crimson was destroyed, he traveled with the group to Maroon.

Bart Stonebread- Dwarf entrepreneur. Sells just about everything. He is said to be unucky and bad luck follows him. He came to New Crimson just days before it was destroyed by Bullettes.

Lindell- Halfling trader. He sold weaponry and his twin sold everything else. His twin Red died during the Bullette attacks in New Crimson. Traveled with the group to Maroon.

Wanda- young woman that the party saved from monsters outside of Maroon. She was looking for help as her father was quite ill in the mind.

    Badlands-Scorshan and the Tchisseda(pronounced Kissed tah) events

Heskan and Indrala are twins who share a reddish scale color. They both are the strong silent type and prefer to be kept alone. Indrala is the older sibling but refused the captian’s postion. Both have mastered multi-breath techniques and are key leaders of the Flamebrow clan.

Harbek- Harbek is a dwarf from the stone hammer tribe. He broad chested, with flowing golden hair and mean cold dark eyes. He stayed with the dragonblood instead of traveling north through the desert of Dread like his brothern. He is tough, and surley, loves displays of strength and intimidation.

Dandarah- He is a dragonborn age 14 and is still in his awkward growing state. He has copper scales. He wishes to be just like Torinn. He has manifested his electric dragonbreath recently and likes to show it off.

Nanrash- elder dragonborn and protector of Patrin the wise.

Pattaha- Large golden scale dragonborn. Part of the new scale militia.

Kindrala- Older dragonborn. Tiny reading specticales and runs a shop called the eternal balm.

Dandarah- Young dragonborn trying to impress Torin. Copper scales and recently learned his dragon breath.

Old Patrin the wise- Elder Leader of the Dragonborn city Scorshan

Terra- beautiful young half elf woman that has been helping the sick since she arrived. Often works with Kindrala on medicine.

Skarcan- Dragonborn with reddish brown scales. Admires strength.

Atermarious – Young red dragon. Atemarious is loyal to Patrin the wise and treats him as his father. Recently, he was captured by Scroud while trying to test Torinn and company.

Kira- Tiefling rouge. Kira was an orphan who traveled the lands of Vermillion. She has had a rough life and made a living with thievery. She found a map to a moving treasure and thought she might finally find a true treasure. Became good friends with Quelenna.

Gregory Callaway- Gregory works as an artifact dealer with his friend Jarvis. Both created and sold their inventions for a long time. They had a small shop in Kenzer. They were approached by a cleric named Pattricia, a cleric of Pelor. Pattricia had found a map to the hidden Tiefling city of Tchisseda. They left together and were scattered by the storm shield of the floating city. He teamed up with our heroes while they searched Tchisseda. Later, they found that Scroud had corrupted Pattricia and made her fight the heroes as well as poison Atermarious. After the battle, as the corruption was wearing off, Cain silenced Pattricia forever. Gregory has since come to terms with the fact that he is the only survivor of the accident but has not been seen since the final battle of Tchisseda.

Spike- Spike is the name of a tiefling wizard of great magical might. Spike belongs to a splinter faction of the hands of the shroud. The splinter faction is dedicated to reviving the name of the once prestigious house but they want to remove many of the negative connotations (as many as they can though they are still tieflings). He reached out to Cain to appeal to his curiosity and his sense of racial pride. Perhaps they can both work together to further their own ends.

Grom- Orc warchief. He was taken from the badlands and forced to work for Scroud in Tchisseda. Has good feelings towards the party. Once imprissoned by the Eladrin for being an orc, he helped save them when the siege occurred.

    Moonglow- Moonglow seige arch. 8 am tea time, 2 pm teatime and 10pm optional tea time.

King Arannis of Moonglow- Known as the warrior king. King arannis is a master of sword and magic. He was blessed with a beautiful wife and three children.

Queen Valenae-Queen of Moonglow. Is the mother of three children. Valenae belonged to one of the most nobel houses of nobility in Moonglow.

Princess Quelenna- see entry above

Princess Althea- Sister to Quelenna. Althea is frusterated as the current unspoken law in Moonglow royalty says she cannot be wed until her older sister is married. Althea has fallen a nobel but cannot marry him. Quelenna is not in a hurry to find a mate and things got more complicated when her sister’s run-in with chronomagery regressed her older sister to being younger than her!

Prince Erevan- Takes after his father as a fine warrior and just in cause in features. Erevan has fallen in love with the night sister Jehandrelon but cannot wed her due to the stigma behind the night sisters. He is often sneaking out of the castle to see her.

Fintrovolu- nicknamed “Finny” by Cain, Finny is an older highly skilled prosecutor in Moonglow. He is great friends with Artemis and helped teach the children of Valennae. Fintrovolu was injured during the short Moonglow Siege.

Fahrenheit- Fahrenheit is a damphir. He originally came from the badlands. He was the prince of the badlands but like Stephen was forced out of office. Fahrenheit himself is a fun loving man who never liked the restrictions of the noble class. He flirts with Quelenna though because both are of nobility but due to his situation she believes him nothing but an untrustworthy commoner.

Grandmother Jelenneth- Grandmaster of the night sisters. Silver hair worn in an ornate bun she wears square framed glasses. She is friends with queen Valenae but a bit bitter. She was a romantic rival with valenae for the hand of Arannis, current king of Moonglow.

Dayd’adain- Dayd’adain (pronounced Day dee a din) is the top student of the night sisters and possible the greatest magical mind of Moonglow. Dayd’adain though is constantly bored because she is a prodigy. She has pale golden hair worn long with a pierced left ear. She wears a series of skull designs for her earrings.

Marathil- Shortest night sister and youngest. Best friend of the late Quelenna (the night sister who lost her life).

Quelenna- Deceased night sister whose only crime was being in the wrong place at the wrong time.

Jehandrelon-(Pronounced Ja han draw lon) A modest, young and beautiful eladrin woman. She is a night sister blessed(cursed?) with the ability to see visions of a person’s past (and future) by merely touching the hand of another person. She is in love with Princess Quelenna’s brother Erevan.

Rutharin- Darkhaired night sister and sister to Clarissa of Puremoon.

Sulay-e- Gold haired studious night sister. Very quiet very skilled but not as skilled as her personal rival Jehandrelon.

Wuilubarion- (pronounced wii lou bar ion) – New Judge of Moonglow

Asha- Deva high constable

Appla- Gnome baker from moonglow famous for her shop the ‘short and sweet’.

Camille Keylethe- Eladrin Wizard. She was banished from Moonglow for copying magic scrolls

Soothsayer Palius- Eladrin soothsayer who is strong in the ways of magic, but not in supplies. He is capable of casting powerful rituals.

Aramill- Eladrin Spiritual leader of Moonglow. Cleric of Corellon Larethian

Seber- Deva Grave keeper in Moonglow.

Gaelain- Town Crier. Deceased during the events of the seige.

    Haven state- Moonglow trail of tears to Greenhill reclamation

Woodsong- Chieftain of the elves of Havenwood. High level Druid.

Birch- leader of the remaining standing army of Havenwood. Their forces split so they may aid the Vermillion plain of the Gnoll Occupation.

The weaver- eldest among the elves of Havenwood.

Acorn- Weaver’s young helper. He is bullied by the other kids of Havenwood but shows great promise.

Lee Stoneslate- Mayor of Farmhome. Once lost his title but regained it when the party and the Magpies helped remove Percy from power.

Amandra- Human leader of the Magpies mercenary group. She is said to have a cruel fighting style.

Bolthier – storm Genasi warrior. Brother of Squall. Bolthier speaks in a refined nobel accent. Member of the Magpies.

Squall-storm Genasi warrior. Brother of Bolthier. Squall has an odd accent. Member of the Magpies.

Simon Peddleworthy- Mage member of the magpies. Balding human male. A gentleman.

Bonemeal- Gnome Barbarian. Member of the Magpies. Rescued from his life of torment by Amandra.

Elden- Brother of Eldeth. Member of the Greenhill army.

Thoradin- Father of Eldeth.

Gorbale Rockworthy-one of the three great dwarf Senators of Greenhill. The senate building can be shielded by a magical field that only their passwords may unlock.

Duddery Stonemantle-one of the three great dwarf Senators of Greenhill. The shield was created to help in case of disaster.

Tarvic Ironlung-one of the three great dwarf Senators of Greenhill. decesaed-Each of them have one piece of the password.

    Villians- new and reoccurring villians

Scroud- Scroud is an evil mastermind who has single handledly ruined countless lives in his world. Scroud was rumored to be a wight but was since revealed to be a Liche. His first meeting with the party, he was caught off guard and was defeated and his wand stolen. To get back at the party, he kidnapped Atermarious, destroyed the prestigious Eladrin kingdom of Moonglow and captured Cain. Rumor has it that he found a new sponsor in his quest for power.

Decay-Decay is an eladrin warrior who betrayed the city of Moonglow. His family were killed on tearbleed hill and he has not forgotten. He signed up willingly for Scroud’s cause and Viktus helped him become a Wright.

Viktus- vicktus is the head of Scroud’s research and development. Vicktus is obsessed with his need to experiment with magic of all kinds. His experimentation lead to many advancements in medicane before he was approached by Scroud in years past. Vicktus has experimented on his own body and soul and his form and race is similar to a Vortex wraith.

Kalesh Bloodspear- Tiefling wizard that is quite loyal to Scroud. He has a personal vendetta against Cain but has never let on why.

Julian Locklie- Bard Human. Being forced to work for scroud against his will. His fate is quite disturbing.

Percival Steelhelm- Percy is a minor nobel of the Steelhelm family from Rainenthal in Havenstate. When he heard that the old fort that belonged to the king of Haven’s brother had been taken over, he traveled to the Vermillion Plains in order to personally lend aid. In the end, adventurers had not only rescued him but also been given the credit of clearing the fort. He stued on this for quite some time and used his status as a nobel to set up wanted posters of the group as they made his life challenging during the rescue. Percy always loved the city of Farmhome and had difficulty getting its citizens to accept him instead of Lee.

King Kroan Spinecarver- Drugar king whom worked with Scroud to capture Greenhill. Viktus created a special mind poison that helped them win the battle of Greenhill.

Ogden Diggn- Once a retainer of King Martian of Haven.He once was acting ruler of Haven State for a time- removed power from Lee Stoneslate and gave it to Percival. He was abusing his power and when the ruling brothers finally returned, he was sentenced to death. He disappeared before his sentence was carried out.

Zoldeye- Beholder that was defeated in the Citadel of the sun during the final battles of the Sorcerer wars.

The Brute- magical abomination created by Viktus that appears immortal. It also seems to have the ability to evolve, changing itself before each encounter with the theroes. It has not been seen since the final battle of Tchisseda in which the heroes were magically transported to the city of Moonglow due to Quelenna’s magical imprint.

Families of Note

Heartshield Clan- One of the three Badlands Dragonborn clans. Their colors are Green and Gold. The Heartshield clan represents the power of courage. Torinn the great lead multiple wars against the Tieflings in the past.

Flamebrow Clan- One of the three Badlands Dragonborn clans. The Flamebrow clan specializes in warfare and the military. Keeping the peace is the most important. Their colors are Red and Bronze.

Peaceblade Clan- One of the three Badlands Dragonborn clans. The Peaceblades are the keepers of wisdom. Their main colors are deep purples and rich blues.

Duranduls- Prestigious human magic family. They are a branch family of the Cargous family.

Martian family- A family closely tied to history. Primarily from the Crown region.

Bemusal familiy- A family of great nobility from the Haven State.

IronCrown- family of Dwarves who have great leadership skills. From the Badlands.

Cargous- Royal Family of the *edited. Crimson region. Before the Martians, the Cargous were the greatest human rulers.

Blue forest Night Sisters- The night sisters are a sisterhood of Warlocks from Moonglow.

Steelborne clan- Dwarven clan from Greenhill. Almost world famous blacksmiths. Very talented in arms.

Stonebread clan-Dwarven clan from Greenhill. Merchant family and ancient allies of the Steelborne clane. Steelborne clan creates wares and the Stonebread clan sells them.