Division Street – Character Creation

Characters for this rpg are created using big eyes small mouth 3rd edition.

They are created using the following rules:

Characters are created using 200 points, meaning the heroic tier. Characters in this tier level are normal humans or near humans. They may get some special abilities but rarely exceed the power of a typical action movie hero.

Max attribute level is 4

Min max combat values 4/8

Min max health 40/100

Min max damage multiplier 3/6

Min Body Mind Soul – 3 (can be 2 with a defect).

Stats

· Body- physical aspects of your character such as overall health, strength, endurance, quickness.

· Mind- mental abilities such as intellect, wit, quick learning. Does not correlate with breadth of training and depth of experience.

· Soul- luck, willpower, determination, spirit. High value represents the many anime heroes whose main trait is their strength of character such as Yugi Muuto.

Initial character creation Attributes.

· Attack combat mastery

· Aura of inspiration

· Combat technique

· Defense combat mastery

· Divine relationship

· Energy bonus

· Heightened awareness

· Heightened senses

· Item

· Massive damage

· Melee attack

· Melee defense

· Organizational ties

· Ranged attack

· Ranged defense

· Skills

· Tough

· Wealth

 

Skills – skills have a natural cap of 6 however a Genius at a skill would have beyond.

· Level 1 and 2 indicate significant training or practice.

· Level 3 and 4 indicate considerable experience with the particular skill.

· Level 5 and 6 are true experts in the skill.

 

Defects

You can only have a max of 8 defects. I trust you not to take enough to make your character useless or uninterested in the scenario.

 

Weapon

Weapon has a number of potentially broken combinations. If you have a cool concept, please let me know about it before hand. I want to be lax but this is one category I need to know more about.

 

Special attributes

There are special attributes you will gain access to later. These must have an attribute restriction attached, limiting their usage in order to stay in genre. Most common will be the deplete option.

 

Shock Value

My game will include shock value as a rule. Basically during the game if you take damage beyond your shock value you have to make either an average or challenging roll. If you fail, you are stunned and lose a turn. If on a ledge you may fall off. If you fail the check by a greater margin than half your soul stat you fall unconscious for a number of rounds equal to 8 – Body (minimum of 1 round)

If you fail your shock check and its an non stun based attack, you will begin bleeding. You lose 1 health point per turn. Out of combat you lose 1 per minute. A roll of medical: emergency response will slow the bleeding to 1 health point per 10 minutes. If you are somehow healed by an attribute you stop losing health. Health loss by this method can only be healed this way or if treated at a hospital.

 

An event will change you, making you into something a little…more.

The following attributes may now be selected in addition to the ones above

Additional Attributes

· Armor

· Block power

· Damage conversion

· Enhanced stat

· Environmental influence

· Features

· Illusion

· Jumping  * gm discuss (want to cut down on flying)

· Plant control * limit 1 character

· Pocket dimension

· Power flux

· Projection

· Resistance

· Shield

· Sixth sense

· Special defense *gm discuss

· Special movement

· Super speed

· Super strength

· Telekinesis * gm discuss (want to cut down on flying)

· Weapon *gm discuss

BESM Campaign: Inheritance of mana- playable race: Lamina

New Race: Lamina- total point cost 47

Laminas were created by the dragons during the age of mythology. Laminas are a race of female serpent people. The upper body of a Lamina is that of a human woman. Their lower half is similar to that of a snake. Their skin tones range from brown to a pale skin. Their eye color can be any color as with their hair. Some Laminas may have snake like iris and may have further enhanced sense of sight. Some Lamina have scales on parts of their skin and a Lamina will shed her skin every once and awhile. They have an enhanced sense of smell and taste. Their tongues are strange in that they can stretch out to over half a meter in length. Laminas posses extraordinarily large amounts of physical strength, and their tails have large crushing power as well. Laminas tend to be susceptible to cold environments and weather and tend to avoid areas that have colder climates.
As far as personality goes, Laminas tend to be very passionate. They tend to fall in love quickly and when they fall in love, they fall hard. As such, Lamina are fiercely loyal and will go through great lengths to protect their loved ones. Lamina are physically compatible with humans despite their lower halves. If such a union were to occur, males are born humans while females are born Lamina.
Game stats
Size: Medium
Stats -20 pts total
+ 2 Body. 20 pts
Attributes -45 pts total
+1 features- long tounge. (Appearance features of 0 cost include: scales on body and appearance. Lamina’s tend to quite pretty.) 1pt
+2 heightened senses- smell, taste. 4pts
+3 Special Defense- poison (2), disease. 6pts
+5 Speial movement-Slithering, wallcrawling, balance. 10pts
+3 Super strength. 24 pts
Defects -18 pts total
-3 Bane- Cold. Lamina’s are very susceptible to cold. Attacks that are ice in nature deal extra damage to Lamina characters.
-6 Physical impairment- Laminas have the lower body of a snake. This can cause some problems with transportation.
-3 Unappealing- Laminas are very pretty, however many find the lower body of a snake very unappealing. Laminas snake half also will shed periodically.
-6 Vulnerability- Laminia- Their bodies tend to shut down if they experience cold for too long.

Inheritance of Mana- An excerpt on the Nature of Mana

On mana- an excerpt from professor May Bourbon, Pokus guild head researcher of mana.

“In our world, mana itself is generated by the planet and all living things. There are five types of mana; earth, air, fire, water and arcana. Anything that produces mana belongs to a type and usually produces mana of that type. For example, if mana were to be produced by a stream, that mana would be water mana.  Mana can collect in special locations on the planet. Collected mana condenses and becomes flakes like snow but attuned to the type it is created with. If living things touch condensed mana, it tends to be absorbed into their body to be disbursed harmlessly later. Note that if arcana mana is condensed, something horrible has happened. After all, arcana mana does not normally occur naturally in nature aside from its normal place of residence. The normal place of residence would be humans and other sentient life.”

“Collected mana is measured in grams with the unit designation of karats. The dwarves created a complex method of refining collected mana into metal mana attuned sheets. They also created an even more complex method of converting raw mana into different types, but depending on the type conversion, more energy is necessary to convert between types. The sheets of mana and mana conversion techniques lead to the creation of magicka technology.”

“While every sentient being has mana (many of those attuned to arcana mana but there are exceptions), only certain ones are attuned to mana. People whom are attuned to mana can use it to power their ambitions in many different ways. Many attuned only merely become soothsayers, oracles or magicka laborers. Some become wizards, using formulas to convert their arcana mana into other forms for purposes such as flight and traversing water. Others use their internal mana to create fighting techniques or maneuvers that shield them from specific elements. Many of these individuals go on to join either wizard or adventurer guilds in order to refine their techniques while receiving monetary compensation, fellowship and glory.”