Division Street – Power Templates

In Division street, characters will be transformed into a stronger beings that have access to kind of alien magic. In order to make sure characters confirm to the same standards when creating powers, a Power template is necessary.

Cosmic Knight magic – A new source of energy was born from an alien’s influence on the population growing on the planet Earth. The humans natural Ki energy combined with the power of the galaxy to create a new source of energy called Star energy. Not everyone has the capability to produce star energy. Player characters are most likely to be Cosmic Knights or scouts, so they produce this energy.

  • Deplete – Warriors using any kind of cosmic magic requires the expenditure of a user’s star energy.
  • Emotional – Star energy is malleable by the emotional state of the user. In game terms, you must have emotional stimulus to use the ability, like someone being in danger or your health is less than 1/5 its full value.
  • Unique: Must Shout Attack Name and Gesture – Cosmic Knight spells have verbal and somatic components and many of the more powerful spells require the use of them to be successful.



Inheritance of Mana: Current Era Life

In the game world, the peoples of the world have lived with the express purpose of need. Since the world began, the various races and species were born with the very real fear of annihilation by a visible force of chaos floating above them. Because of this, one would think that, in general, life would be primarily a militaristic society.  However, it became clear rather quickly that peoples are not all born warriors. Because of this, a society of guild life was created in order to supplement those that can fight.


There are various types of guilds however they normally fall into 4 types. Goods and services, transport, medical and combat. Guilds that focus on producing goods or providing services either focus on the creation of items such as basket weaving guilds or providing a social service such as the Gavelworn guild that reinforces societal laws. Transport guilds focus on just that- transporting peoples or goods from one place to another as quickly as possible. Medical guilds focus on everything that keeps peoples up and fighting or  keeping the peoples in good health. Examples being of guild members would be anything from dentists, chiropractors to doctors and nurses. Finally there is the combat guilds, which train people to fight threats as they come.


This system persisted years, from antiquity into the current era, however things changed dramatically over the last few hundred years.  Peoples generally still found ways to be self serving however it was much more difficult to do during times where everyone had to work their hardest and one missing good,  doctor, cargo caravan or regiment could mean the difference between life and death for a city.


During antiquity there was a long peace, during that time many had begun to lax in training, or duties. The peace lasted for so long that many had begun to question whether the combat guilds still held relevance . At one point many were disbanded and joined other guilds, especially since with the advent of magica technology, many sought to go into these kind of labor in order to avoid boredom. Eventually the conflict returned and many people lost their lives due to the reduced number of people offering protection.


Because of this, the peoples kept up on training and the combat guilds have not laxed as much since. However when the eclipse age ended, one species decided to introduce something that was a game changer – many would argue for the worse. Coin based commerce.


Before this era, most people were provided for by the entire community out of a communal need. The Dwarves introduced a monetary system in their lands, which caught on with merchant guilds. Suddenly many of the higher ups in the guilds that controlled goods decided they wanted to monetize things and so they began charging for trade goods and eventually money. Other guilds soon followed because they needed coins to pay for goods, protection, etc.


Such a move would have been seen as horrible by the shield goddess for she was against individual accomplishments as she felt it all distracted from the sense that the peoples are united in goal and purpose. In just 300 years, a system that was created to the benefit of all was reduced to a more self serving system. This is particularly important to understand about this setting. For the first time in life, many species were without one of the lessor gods and because of this – especially during the first few years when this fact set in – many are living life for themselves. From this environment rose the adventurer guilds – a fifth kind of guild that the PC’s are members of. This does not mean the PC’s are selfish, but the type of guild arose due to the fundamental change in how day to day life operated.

Inheritance of Mana: People and Guilds and Terms at a glance

Collected below are a collection of important NPC’s active guilds and general terms. I figured I would provide these as a glossary in order to have these in an easy to reference place.


Important Persons and NPCs

The great creator– his name was never learned by Auraluin and thus never passed down. Many simply call him either the all father or the creator.
Auraluin– the great shields goddess, force of light and purity.
Govillias– the lord swords. One of light, has since grew mad.
The great blot– the teeming darkness. The devil’s ink. The devourer. Regardless of its many names, it is the creature in the sky that threatens to consume reality.
Terra – she is the Kai or great elemental of the earth. She is kind, intelligent and patient but dejected. Earning her trust is hard but regaining it is near impossible.
Flareos – he is the Kai or great elemental of fire. He is lazy and fun to be around however when angered, he has a deep temper. He cares a lot about others.
Sypha – she is the Kai or great elemental of wind. She is fun loving and loves to travel and lend aid to others.
Undine – she is the Kai or great elemental of water. She is very selfish and fickle. She can be quite mean to others.
Professor Perilous Vodka – Head researcher of the Pokus guild of magic in Deephaven
Professor May Bourbon– Professor, guild of the Pokus guild of magic in Deephaven
Riveriaeliel– One of two elf lords remaining.
Caspar Jemenai – master of the fallen star guild
Rowan Arkhus- Pokus guild founder (back in eclipse age. Deceased)
Gema– Knights guild champion/grand knight.
Tom Joad– open air explorer’s guild leader. Also guild magistrate.
Nikki Vegas– open air guild member.

Jun Tabak – member of the monster hunting guild X-kai



Bladestar – Secret group of black hearted wizards that have been known to  manipulate the spirit threads of people, tricking them into doing things against their will. Allied with the forces of madness.
Blightenfell – A dark guild devoted to the resurrection of Govillias. Allied with fallen star guild, it is said that among its top ranks, the dread cancer clerics perform disturbing magic in secret. They often fight with Bladestar.
Fallen Star guild– devoted to ruling the lands of Gust glade hallows from the shadows. Allied with the Blightenfell guild.
Gavelworn– justice guild, used for the adjudication of laws
Knights guild– guild that is called upon to face the forces of madness and darkness
Mystics – The mystic’s guild are a special cabal of mana users that commune with the adjudicators. The dark guild known as the bladestar guild was formed by a Reetah – former member of this guild.
Mythmail – prestigious smiting guild
Pokus– The illustrious guild of magic researchers. One of the most famous guilds in Beryl dedicated to the teachings of magic as well as the study of the mystic arts.
Tempest – Mercenary guild. It has a code of honor but many members are known to have alcohol problems.
Tradewind Academy – a scholarly guild from the Gosshen region. Rivaled only with Pokus in prestige among magic and research academies.
Towers– An order of mana monks that use special ki healing techniques to heal those afflicted with curses and disorders.
X-kai– This is a guild of hunters that specialize in fighting great beasts.



Adjudicators– spectral beings that reside within the soul flow that have the special job of scanning a soul’s for knowledge specific to the dark blot.

Attunement – Attunement refers to an entity’s natural predisposition to one of the five types of mana. Beings can have varying amounts of mana compatibility. Those with low amounts are usually in labor jobs – see mana laborer. Those with higher amounts often are involved in the community in other ways.

Age of antiquity– any event that took place anywhere between untold millennia ago until the eclipse age (1000 years before current era)

Age of Eclipse  – the period of time 1000 years before the current era.

The age of the quiet – also called the age of great sadness by many spirits, this is the current era where the forces of madness, light and chaos still fight each other yet without leaders.

The bleed– The bleed is a place within the brilliant world where souls that pass on from their physical body gather to reincarnate through the soul flow.

The Brilliant world– a plane of energy. See “Elsewhere”.

The city of light– the city of light is a large structure that exists within the Emerald Region. It was crafted using various amounts of magically charged sheets (see Magicka technology). Its purpose was to create a spiritual weapon powerful enough to harm the great blot. It has other features, such as being able to fire energy produced from a newly expired soul in desperate times.

Dark beckoning– process in which a large piece on the planet’s surface calls to the dark blot. The dark blot will then extend a tendril from its body and connect with the piece, crafting agents of darkness.

Dragon – a being that is attuned with an immense amount of mana. They typically have the appearance of great reptilian beasts however they can come in different shapes.

Elsewhere – one of the three pillars or ‘stacks’ of reality. It is also referred to as the brilliant world. It is an existence that comprises of various bands of energy of all frequencies. Most importantly, mana energy is created and restored here. It is also home of the bleed and the soul flow.

Giga fauna – animals that were exposed to unnatural amounts of mana. Those that survive undergo a mutation referred to as manavolution and the result is a mutant version that can reach up to 20 ft tall.

Inheritance– it’s a phenomenon where, during a being’s creation, a secondary soul is fused to the primary being’s soul. This can cause the primary being the ability to interact with the lost soul of a being. This can cause unforeseen consequences.

Infinite spell– A spell that takes a part of the being’s soul in order to cast. An infinite spell takes this soul piece and uses it as a catalyst along with either the natural mana in the atmosphere or mana from the brilliant world to cast the spell indefinitely.

Karat – a gram of collected mana flakes.

Lesser Gods – Major elementals, Dragons, Govillias, Auraluin and the Elf lords are typical examples of lesser gods.

Mana – a metaphysical fragment of this world’s reality. There are five types of mana; earth, air, fire, water and arcana. Anything that produces mana belongs to a type (prefaced by said type such as fire mana) and usually produces mana of that type.

Mana flake – if large amounts of the same kind of mana collects in the same area, it condenses into a mana flake. If touched by a living creature, it is absorbed into the preson’s body. Mana flakes can be gathered and harnessed- which forms the basis of magicka technology.

Mana Laborer– a person that is attuned to a small amount of mana. They are able to use mana at a simple rate, allowing them to use magicka techonlogy for labor type jobs.

Magicka Technology – technology created by refining mana flakes into sheets of metal that are attuned to mana. Depending on the type of mana used, different kinds of properties are exhibited by the results. Using this and other scientific methods, many items from fire arms to travel are possible using magicka technolgy. Magicka technology made possible the creation of the city of light.

Manavolve– a phenomenon where beasts that live in an area saturated with mana will- over time- change, gaining the ability to manifest the mana energy either onto itself or its environment.

Mana life cycle– Mana is born in the brilliant world. It filters its way up to the world of light. It permeates the brilliant world and everything in it. Mana spent from a being or used in the light world is passed back into the brilliant world.

Negavoid – it is a pocket dimension used to store anything in suspended animation. Rumor has it, it merely places the object in Nowhere however this has yet to be proven.

Nowhere– one of the three pillars or ‘stacks’ of reality. This is also called the deep void or oblivion. It is a lightless, soundless void of unlimited size and scope.

Omega fauna – giga fauna further enhanced by ancient elvan rituals. These are a calamity however many of them lay dormant or live in remote parts of the light world.

Persona– a being’s persona is their physical body or shell. This term usually applies to beings that are normally elemental or spiritual in nature that are able to manifest a physical body. Stronger beings are able to create multiple persona however they will usually manifest a singular one. Spiritual beings that have their physical body destroyed will usually be forced into the brilliant world however…with proper planning one could excise the being to nowhere- the endless void.

Psyenergy – a special kind of Arcana mana only produced by a rare amount of people attuned to Arcana mana. Only those few and the great blot produce this kind of energy.

Spirit sign– The spirit sign is a metaphysical sigil that represents the true name of a being. The spirit sign is bound by the spirit threads in the bleed during a being’s creation and birth.

Spirit thread– a piece of ethereal matter that connects the spirit or soul of a being to its spirit sign.

Somewhere – one of the three pillars or ‘stacks’ of reality. This is the material world. Many people call it the light world or the world of balance.

Soul flow –  is a mystic concept where souls are funneled and prepared to rejoin those within the light world.  It is like a massive waiting room where the soul is processed, forgetting everything about its previous existence.

Soul thread network -The network consists of a bunch of soul threads. The soul thread is a link from the light world through the bleed within the brilliant world to the soul flow.

Zenny – currency used to pay for goods and services throughout the lands of Beryl

Division Street – Calderon Valley

Calderon valley

Welcome to Calderon valley Japan. The city rests on a mountain range in Honshu Japan. The surrounding area is heavily forested with various kinds of trees. The main city area has a lot of cherry trees that have been planted by man. The city prides itself with the education of its children and because of that, it has a lot of schools. The city has 2 basic schools, 2 junior high schools, and 3 high schools. Other than schools, the city boosts a lot of hang out spots around the city. A new concept that the city has created is the cradle. These are large community centers that house various activities and each has a style their own. There are about 5 cradles in the city, with one at the very top center of the city and four smaller ones, two on the left side and two on the right side.


Common Locations – these locations are the spots where I anticipate a lot of play will occur. This list will grow over time as I gain additional input from the players.


Home Player 1

Home Player 2

Player high school- Madoriyama

Home room – Ms. Hanako

School club room -since one of the players is a member of the student council, the council room serves as their base of operations once things get going.

Azure park – primarily a children’s park, Azure park has a mile walking course as well as benches located in the four quarter mile markers. There are two designated entrances. One facing main street and the other near the school. Located on a flat plane south west of the water cradle.

Domino arcade- arcade has not been as popular lately however the newest fighting game Battle-men 7 has just released which may get the kids coming back.

Hideki shrine- a run down shrine ran by Ryo Hideki. Located between the sky and earth cradles. This is often called the lonely shrine as it is the only one located near the city.


High schools in the area

  • Madoriyama – player character’s school located above the water cradle
  • Ryoma high school – school with a reputation for delinquent students. Located near the earth cradle.
  • Tezuka high – very athletic school. Reputation for raising the best track and baseball students. Located on the other side of the sky cradle.


Middle schools

  • Natsume middle school – school where a Player’s sister currently studies at. Located near the plant cradle.
  • Sakamoto middle school


Basic schools

  • Tomoeda elementary
  • Shohoku elementary



Cradles – Cradles are places that hang out of a mountain by a series of support beams. In a cradle, there are guide rails that lead from the street to a cradle. Cradles are surrounded by a chain link fence that keeps youth from falling off the outer edges. Within the chain-link fence is a cafe-like area with many tables and chairs for people to sit. Depending on the cradle, other features are determined. The upper levels are generally populated by the closest businesses employers. It is said that delinquents often battle for ‘control’ over a cradle.


Sun – top most cradle built in the highest point of the mountain range. The sun cradle often houses very high ranking corporate events.


Sky – sky and water share the same height but are below the sun cradle.  The sky cradle is situated near many corporate offices. The buildings rise rather tall in the sky. Many of them have rather reflective windows. There is also a reflective pond in the center  and when the weather is just right- you can see the sky in both the pond and the buildings.  Sky is the cradle on the left in regards of orientation vs the water cradle.


Water – sky and water share the same height but are below the sun cradle. The water cradle often has performers play music here as well as people displaying art. In fact, the city’s art museum is located at the base of the cradle. Water is the cradle on the right in regards of orientation vs the sky cradle.


Plant -Plant and Earth extend to from the base of the mountain ocean or the beach depending. Plant is full of life. There is a community garden here so lots of people rent space here. In addition, its base is closest to the public pier so people also fish off the pier. Plant is the cradle on the right in regards of orientation vs the Earth cradle.


Earth – Plant and Earth extend to from the base of the mountain to the beach.  Closest to the Ryoma high so it is ‘under their control’. Despite delinquent activity, Earth is one of the first cradle’s tourists often see and so it is full of touristy attractions. Earth is the cradle on the left in regards of orientation vs the Plant cradle.

Division Street – Character Creation

Characters for this rpg are created using big eyes small mouth 3rd edition.

They are created using the following rules:

Characters are created using 200 points, meaning the heroic tier. Characters in this tier level are normal humans or near humans. They may get some special abilities but rarely exceed the power of a typical action movie hero.

Max attribute level is 4

Min max combat values 4/8

Min max health 40/100

Min max damage multiplier 3/6

Min Body Mind Soul – 3 (can be 2 with a defect).


· Body- physical aspects of your character such as overall health, strength, endurance, quickness.

· Mind- mental abilities such as intellect, wit, quick learning. Does not correlate with breadth of training and depth of experience.

· Soul- luck, willpower, determination, spirit. High value represents the many anime heroes whose main trait is their strength of character such as Yugi Muuto.

Initial character creation Attributes.

· Attack combat mastery

· Aura of inspiration

· Combat technique

· Defense combat mastery

· Divine relationship

· Energy bonus

· Heightened awareness

· Heightened senses

· Item

· Massive damage

· Melee attack

· Melee defense

· Organizational ties

· Ranged attack

· Ranged defense

· Skills

· Tough

· Wealth


Skills – skills have a natural cap of 6 however a Genius at a skill would have beyond.

· Level 1 and 2 indicate significant training or practice.

· Level 3 and 4 indicate considerable experience with the particular skill.

· Level 5 and 6 are true experts in the skill.



You can only have a max of 8 defects. I trust you not to take enough to make your character useless or uninterested in the scenario.



Weapon has a number of potentially broken combinations. If you have a cool concept, please let me know about it before hand. I want to be lax but this is one category I need to know more about.


Special attributes

There are special attributes you will gain access to later. These must have an attribute restriction attached, limiting their usage in order to stay in genre. Most common will be the deplete option.


Shock Value

My game will include shock value as a rule. Basically during the game if you take damage beyond your shock value you have to make either an average or challenging roll. If you fail, you are stunned and lose a turn. If on a ledge you may fall off. If you fail the check by a greater margin than half your soul stat you fall unconscious for a number of rounds equal to 8 – Body (minimum of 1 round)

If you fail your shock check and its an non stun based attack, you will begin bleeding. You lose 1 health point per turn. Out of combat you lose 1 per minute. A roll of medical: emergency response will slow the bleeding to 1 health point per 10 minutes. If you are somehow healed by an attribute you stop losing health. Health loss by this method can only be healed this way or if treated at a hospital.


An event will change you, making you into something a little…more.

The following attributes may now be selected in addition to the ones above

Additional Attributes

· Armor

· Block power

· Damage conversion

· Enhanced stat

· Environmental influence

· Features

· Illusion

· Jumping  * gm discuss (want to cut down on flying)

· Plant control * limit 1 character

· Pocket dimension

· Power flux

· Projection

· Resistance

· Shield

· Sixth sense

· Special defense *gm discuss

· Special movement

· Super speed

· Super strength

· Telekinesis * gm discuss (want to cut down on flying)

· Weapon *gm discuss

Stats for Battle Century G- Mecha RPG first look pt. 2

This is a continuation of my first look at the mecha rpg: Battle Century G. If you just happened upon this post first, you can read the other shorter post here: Continue to part 1

Tests in this game were described earlier but I did not go into the skills, contested tests extended tests and mixed tests. Skill tests are like normal tests but having the proper skill will grant you advantage. Contests can use skills and the higher roller wins. Extended tests generally take place over time and you may have a limit to the number of rolls it takes to accomplish a goal with each roll representing a unit of time that depends on the task at hand. Mixed tests are weird in that you basically roll for multiple tests at once and taking the average. You also average out the advantage and disadvantage of mix tests with. Difficulty of mix tests being the highest out of all actions you are testing for at once. I honestly don’t get mix tests myself so if the situation calls for it, I will just have my players roll a few more dice. Its not like the engine is super hard or anything.

There are a few more types of tests described. What to do when its just an attribute, helping others (roll for the same task and for each multiple of 10 you get you give the ally one advantage), healing tests which you heal one damage level at a time and only once per story arc and finally equipment tests in which you roll to procure temporary items.

Now on to character creation! Characters are created using a point buy system. You buy your ability scores along with skills, miracles, traits, deathblows and anomalies. Traits comprise of mundane things like having common sense. Miracles are super powers so you can ignore these if you want your mecha more realistic 😉 Though you can actually become a Jedi in this game with the miracle called the force. Deathblows are kind of like special moves that you can apply during a match (combat). Think more like called shots than Omnislash. Anomalies are other odd elements like cybernetics. If I were to offer any complaints, I would say that some of these seem bare bones. I would have liked to see more varieties of deathblows.

Towards the end of the process you select genre themes. These are basically there to help you flesh out your character’s motivations and goals as well as a descriptor that describes how your character compares to the team. The genre reason is why she’s here. Is it vengeance or curiosity? You next set a typecast. This is somewhat like what trope does your character fall under. Are you considered the rival to the other teammates? Maybe the love interest? Finally you select a Genre bane. These are your character’s weaknesses. Perhaps they are very gullible? Are they shy compared to the other squad mates?

Genre themes also exist as a meta reward system that you gain during play for staying true to character. When each are selected, you now have a greater idea on what makes your character tick. But it does not stop there. After you select genre themes, you then select a few genre powers on top of genre powers that PCs start with for free. Genre powers are tools your character can use when the chips are down that they can use during the course of a game by using genre points, which are rewarded by staying true to your character and thus reinforcing themes of the genre itself.

Once themes are done, you are then given some additional character points to finish fleshing out your character. Next time I will continue on to describe mecha creation.

BESM Campaign: Inheritance of mana- playable race: Lamina

New Race: Lamina- total point cost 47

Laminas were created by the dragons during the age of mythology. Laminas are a race of female serpent people. The upper body of a Lamina is that of a human woman. Their lower half is similar to that of a snake. Their skin tones range from brown to a pale skin. Their eye color can be any color as with their hair. Some Laminas may have snake like iris and may have further enhanced sense of sight. Some Lamina have scales on parts of their skin and a Lamina will shed her skin every once and awhile. They have an enhanced sense of smell and taste. Their tongues are strange in that they can stretch out to over half a meter in length. Laminas posses extraordinarily large amounts of physical strength, and their tails have large crushing power as well. Laminas tend to be susceptible to cold environments and weather and tend to avoid areas that have colder climates.
As far as personality goes, Laminas tend to be very passionate. They tend to fall in love quickly and when they fall in love, they fall hard. As such, Lamina are fiercely loyal and will go through great lengths to protect their loved ones. Lamina are physically compatible with humans despite their lower halves. If such a union were to occur, males are born humans while females are born Lamina.
Game stats
Size: Medium
Stats -20 pts total
+ 2 Body. 20 pts
Attributes -45 pts total
+1 features- long tounge. (Appearance features of 0 cost include: scales on body and appearance. Lamina’s tend to quite pretty.) 1pt
+2 heightened senses- smell, taste. 4pts
+3 Special Defense- poison (2), disease. 6pts
+5 Speial movement-Slithering, wallcrawling, balance. 10pts
+3 Super strength. 24 pts
Defects -18 pts total
-3 Bane- Cold. Lamina’s are very susceptible to cold. Attacks that are ice in nature deal extra damage to Lamina characters.
-6 Physical impairment- Laminas have the lower body of a snake. This can cause some problems with transportation.
-3 Unappealing- Laminas are very pretty, however many find the lower body of a snake very unappealing. Laminas snake half also will shed periodically.
-6 Vulnerability- Laminia- Their bodies tend to shut down if they experience cold for too long.