Division Street – Calderon Valley

Calderon valley

Welcome to Calderon valley Japan. The city rests on a mountain range in Honshu Japan. The surrounding area is heavily forested with various kinds of trees. The main city area has a lot of cherry trees that have been planted by man. The city prides itself with the education of its children and because of that, it has a lot of schools. The city has 2 basic schools, 2 junior high schools, and 3 high schools. Other than schools, the city boosts a lot of hang out spots around the city. A new concept that the city has created is the cradle. These are large community centers that house various activities and each has a style their own. There are about 5 cradles in the city, with one at the very top center of the city and four smaller ones, two on the left side and two on the right side.

 

Common Locations – these locations are the spots where I anticipate a lot of play will occur. This list will grow over time as I gain additional input from the players.

 

Home Player 1

Home Player 2

Player high school- Madoriyama

Home room – Ms. Hanako

School club room -since one of the players is a member of the student council, the council room serves as their base of operations once things get going.

Azure park – primarily a children’s park, Azure park has a mile walking course as well as benches located in the four quarter mile markers. There are two designated entrances. One facing main street and the other near the school. Located on a flat plane south west of the water cradle.

Domino arcade- arcade has not been as popular lately however the newest fighting game Battle-men 7 has just released which may get the kids coming back.

Hideki shrine- a run down shrine ran by Ryo Hideki. Located between the sky and earth cradles. This is often called the lonely shrine as it is the only one located near the city.

 

High schools in the area

  • Madoriyama – player character’s school located above the water cradle
  • Ryoma high school – school with a reputation for delinquent students. Located near the earth cradle.
  • Tezuka high – very athletic school. Reputation for raising the best track and baseball students. Located on the other side of the sky cradle.

 

Middle schools

  • Natsume middle school – school where a Player’s sister currently studies at. Located near the plant cradle.
  • Sakamoto middle school

 

Basic schools

  • Tomoeda elementary
  • Shohoku elementary

 

 

Cradles – Cradles are places that hang out of a mountain by a series of support beams. In a cradle, there are guide rails that lead from the street to a cradle. Cradles are surrounded by a chain link fence that keeps youth from falling off the outer edges. Within the chain-link fence is a cafe-like area with many tables and chairs for people to sit. Depending on the cradle, other features are determined. The upper levels are generally populated by the closest businesses employers. It is said that delinquents often battle for ‘control’ over a cradle.

 

Sun – top most cradle built in the highest point of the mountain range. The sun cradle often houses very high ranking corporate events.

 

Sky – sky and water share the same height but are below the sun cradle.  The sky cradle is situated near many corporate offices. The buildings rise rather tall in the sky. Many of them have rather reflective windows. There is also a reflective pond in the center  and when the weather is just right- you can see the sky in both the pond and the buildings.  Sky is the cradle on the left in regards of orientation vs the water cradle.

 

Water – sky and water share the same height but are below the sun cradle. The water cradle often has performers play music here as well as people displaying art. In fact, the city’s art museum is located at the base of the cradle. Water is the cradle on the right in regards of orientation vs the sky cradle.

 

Plant -Plant and Earth extend to from the base of the mountain ocean or the beach depending. Plant is full of life. There is a community garden here so lots of people rent space here. In addition, its base is closest to the public pier so people also fish off the pier. Plant is the cradle on the right in regards of orientation vs the Earth cradle.

 

Earth – Plant and Earth extend to from the base of the mountain to the beach.  Closest to the Ryoma high so it is ‘under their control’. Despite delinquent activity, Earth is one of the first cradle’s tourists often see and so it is full of touristy attractions. Earth is the cradle on the left in regards of orientation vs the Plant cradle.

Division Street – Character Creation

Characters for this rpg are created using big eyes small mouth 3rd edition.

They are created using the following rules:

Characters are created using 200 points, meaning the heroic tier. Characters in this tier level are normal humans or near humans. They may get some special abilities but rarely exceed the power of a typical action movie hero.

Max attribute level is 4

Min max combat values 4/8

Min max health 40/100

Min max damage multiplier 3/6

Min Body Mind Soul – 3 (can be 2 with a defect).

Stats

· Body- physical aspects of your character such as overall health, strength, endurance, quickness.

· Mind- mental abilities such as intellect, wit, quick learning. Does not correlate with breadth of training and depth of experience.

· Soul- luck, willpower, determination, spirit. High value represents the many anime heroes whose main trait is their strength of character such as Yugi Muuto.

Initial character creation Attributes.

· Attack combat mastery

· Aura of inspiration

· Combat technique

· Defense combat mastery

· Divine relationship

· Energy bonus

· Heightened awareness

· Heightened senses

· Item

· Massive damage

· Melee attack

· Melee defense

· Organizational ties

· Ranged attack

· Ranged defense

· Skills

· Tough

· Wealth

 

Skills – skills have a natural cap of 6 however a Genius at a skill would have beyond.

· Level 1 and 2 indicate significant training or practice.

· Level 3 and 4 indicate considerable experience with the particular skill.

· Level 5 and 6 are true experts in the skill.

 

Defects

You can only have a max of 8 defects. I trust you not to take enough to make your character useless or uninterested in the scenario.

 

Weapon

Weapon has a number of potentially broken combinations. If you have a cool concept, please let me know about it before hand. I want to be lax but this is one category I need to know more about.

 

Special attributes

There are special attributes you will gain access to later. These must have an attribute restriction attached, limiting their usage in order to stay in genre. Most common will be the deplete option.

 

Shock Value

My game will include shock value as a rule. Basically during the game if you take damage beyond your shock value you have to make either an average or challenging roll. If you fail, you are stunned and lose a turn. If on a ledge you may fall off. If you fail the check by a greater margin than half your soul stat you fall unconscious for a number of rounds equal to 8 – Body (minimum of 1 round)

If you fail your shock check and its an non stun based attack, you will begin bleeding. You lose 1 health point per turn. Out of combat you lose 1 per minute. A roll of medical: emergency response will slow the bleeding to 1 health point per 10 minutes. If you are somehow healed by an attribute you stop losing health. Health loss by this method can only be healed this way or if treated at a hospital.

 

An event will change you, making you into something a little…more.

The following attributes may now be selected in addition to the ones above

Additional Attributes

· Armor

· Block power

· Damage conversion

· Enhanced stat

· Environmental influence

· Features

· Illusion

· Jumping  * gm discuss (want to cut down on flying)

· Plant control * limit 1 character

· Pocket dimension

· Power flux

· Projection

· Resistance

· Shield

· Sixth sense

· Special defense *gm discuss

· Special movement

· Super speed

· Super strength

· Telekinesis * gm discuss (want to cut down on flying)

· Weapon *gm discuss

Stats for Battle Century G- Mecha RPG first look pt. 2

This is a continuation of my first look at the mecha rpg: Battle Century G. If you just happened upon this post first, you can read the other shorter post here: Continue to part 1

Tests in this game were described earlier but I did not go into the skills, contested tests extended tests and mixed tests. Skill tests are like normal tests but having the proper skill will grant you advantage. Contests can use skills and the higher roller wins. Extended tests generally take place over time and you may have a limit to the number of rolls it takes to accomplish a goal with each roll representing a unit of time that depends on the task at hand. Mixed tests are weird in that you basically roll for multiple tests at once and taking the average. You also average out the advantage and disadvantage of mix tests with. Difficulty of mix tests being the highest out of all actions you are testing for at once. I honestly don’t get mix tests myself so if the situation calls for it, I will just have my players roll a few more dice. Its not like the engine is super hard or anything.

There are a few more types of tests described. What to do when its just an attribute, helping others (roll for the same task and for each multiple of 10 you get you give the ally one advantage), healing tests which you heal one damage level at a time and only once per story arc and finally equipment tests in which you roll to procure temporary items.

Now on to character creation! Characters are created using a point buy system. You buy your ability scores along with skills, miracles, traits, deathblows and anomalies. Traits comprise of mundane things like having common sense. Miracles are super powers so you can ignore these if you want your mecha more realistic 😉 Though you can actually become a Jedi in this game with the miracle called the force. Deathblows are kind of like special moves that you can apply during a match (combat). Think more like called shots than Omnislash. Anomalies are other odd elements like cybernetics. If I were to offer any complaints, I would say that some of these seem bare bones. I would have liked to see more varieties of deathblows.

Towards the end of the process you select genre themes. These are basically there to help you flesh out your character’s motivations and goals as well as a descriptor that describes how your character compares to the team. The genre reason is why she’s here. Is it vengeance or curiosity? You next set a typecast. This is somewhat like what trope does your character fall under. Are you considered the rival to the other teammates? Maybe the love interest? Finally you select a Genre bane. These are your character’s weaknesses. Perhaps they are very gullible? Are they shy compared to the other squad mates?

Genre themes also exist as a meta reward system that you gain during play for staying true to character. When each are selected, you now have a greater idea on what makes your character tick. But it does not stop there. After you select genre themes, you then select a few genre powers on top of genre powers that PCs start with for free. Genre powers are tools your character can use when the chips are down that they can use during the course of a game by using genre points, which are rewarded by staying true to your character and thus reinforcing themes of the genre itself.

Once themes are done, you are then given some additional character points to finish fleshing out your character. Next time I will continue on to describe mecha creation.

BESM Campaign: Inheritance of mana- playable race: Lamina

New Race: Lamina- total point cost 47

Laminas were created by the dragons during the age of mythology. Laminas are a race of female serpent people. The upper body of a Lamina is that of a human woman. Their lower half is similar to that of a snake. Their skin tones range from brown to a pale skin. Their eye color can be any color as with their hair. Some Laminas may have snake like iris and may have further enhanced sense of sight. Some Lamina have scales on parts of their skin and a Lamina will shed her skin every once and awhile. They have an enhanced sense of smell and taste. Their tongues are strange in that they can stretch out to over half a meter in length. Laminas posses extraordinarily large amounts of physical strength, and their tails have large crushing power as well. Laminas tend to be susceptible to cold environments and weather and tend to avoid areas that have colder climates.
As far as personality goes, Laminas tend to be very passionate. They tend to fall in love quickly and when they fall in love, they fall hard. As such, Lamina are fiercely loyal and will go through great lengths to protect their loved ones. Lamina are physically compatible with humans despite their lower halves. If such a union were to occur, males are born humans while females are born Lamina.
Game stats
Size: Medium
Stats -20 pts total
+ 2 Body. 20 pts
Attributes -45 pts total
+1 features- long tounge. (Appearance features of 0 cost include: scales on body and appearance. Lamina’s tend to quite pretty.) 1pt
+2 heightened senses- smell, taste. 4pts
+3 Special Defense- poison (2), disease. 6pts
+5 Speial movement-Slithering, wallcrawling, balance. 10pts
+3 Super strength. 24 pts
Defects -18 pts total
-3 Bane- Cold. Lamina’s are very susceptible to cold. Attacks that are ice in nature deal extra damage to Lamina characters.
-6 Physical impairment- Laminas have the lower body of a snake. This can cause some problems with transportation.
-3 Unappealing- Laminas are very pretty, however many find the lower body of a snake very unappealing. Laminas snake half also will shed periodically.
-6 Vulnerability- Laminia- Their bodies tend to shut down if they experience cold for too long.

Inheritance of Mana- An excerpt on the Nature of Mana

On mana- an excerpt from professor May Bourbon, Pokus guild head researcher of mana.

“In our world, mana itself is generated by the planet and all living things. There are five types of mana; earth, air, fire, water and arcana. Anything that produces mana belongs to a type and usually produces mana of that type. For example, if mana were to be produced by a stream, that mana would be water mana.  Mana can collect in special locations on the planet. Collected mana condenses and becomes flakes like snow but attuned to the type it is created with. If living things touch condensed mana, it tends to be absorbed into their body to be disbursed harmlessly later. Note that if arcana mana is condensed, something horrible has happened. After all, arcana mana does not normally occur naturally in nature aside from its normal place of residence. The normal place of residence would be humans and other sentient life.”

“Collected mana is measured in grams with the unit designation of karats. The dwarves created a complex method of refining collected mana into metal mana attuned sheets. They also created an even more complex method of converting raw mana into different types, but depending on the type conversion, more energy is necessary to convert between types. The sheets of mana and mana conversion techniques lead to the creation of magicka technology.”

“While every sentient being has mana (many of those attuned to arcana mana but there are exceptions), only certain ones are attuned to mana. People whom are attuned to mana can use it to power their ambitions in many different ways. Many attuned only merely become soothsayers, oracles or magicka laborers. Some become wizards, using formulas to convert their arcana mana into other forms for purposes such as flight and traversing water. Others use their internal mana to create fighting techniques or maneuvers that shield them from specific elements. Many of these individuals go on to join either wizard or adventurer guilds in order to refine their techniques while receiving monetary compensation, fellowship and glory.”

Inheritance of Mana- History pt. 2

The long library of lore. Deepheaven.
The students from before have returned for the second part of the history lesson. All adorned with robes, and bags full of books they converse amongst themselves. Suddenly, the door opens and Vodka enters the room.

“Hello class! Today, I have another story to tell you about. I want to tell you about the current events.”

A brown haired girl sitting in the front of the class raises her hand.

“Professor! You almost forgot to tell us about the eclipse age!”

“Oh!” Exclaims Vodka, “Well, I can go ahead and tell you what occurred during the eclipse age instead. The story I am about to tell you details the events after the age of mythologies and covers the Eclipse age.”

“With the teeming darkness defeated, the forces of light routed Govillias’s army. Govillias’s forces also further splintered due to infighting,  forcing him to retreat and come up with a new plan. Though he himself still held wondrous powers, he still did not have the strength to face Auraluin. Instead he figured that he would wait until the opportunity presented itself to either retain a part of the power he gave over to Auraluin or if he could tap further into the darkness’s power. By happenstance, he came into contact with a piece of the darkness that was left after the attack by the city of light. He also found that he could absorb power from it. From here, he hatched a new plan. In centuries past, when he sacrificed himself to save the world, a large chunk of the teeming darkness fell into the ocean. It was so large and of the right mass to actually form a twisted land mass called the blight. He would make his home there and absorb any of the energies the twisted island had left. He would also employ his forces to gather as much of the fragments from the recent battle as possible. ”

Vodka takes a swig of his coffee. Coughs a bit and then continues.

“As a way to throw off his plans, he had each of the groups of creatures that were still allied to him act out in different ways. Orcs would raid villages, along with goblins and ogres. He had mages form dark guilds and imbued them with corruption in order to have them further research new despicable sorcerers. His top warriors and other humans, he twisted their strength and made military ranks, captains and armies. From them, he had them form several small military states. While the military states fought with the other kingdoms of the land, great beasts would also attack as well. With all of this attacks happening constantly, the forces of light had a rough time. The goddess was resting for a few centuries after helping to power the city of light herself and thus was unable to aid the land. The elementals were helping with the wars but there were so many conflicts that not even they would be able to keep up. It took them awhile to discover Govillias’s true plans, but by then it was too late.

Govillias, having attained a massive amount of power from the darkness had a new plan. He was aware that his plans would become known soon and he had somewhat become addicted to the power of the teeming darkness. A new ritual, prepared by his dark court of mages, had the ability to directly summon the Teeming Darkness so that he may attempt to absorb it directly. Meanwhile, unknown to both Auraluin and Govillias, the darkness itself had changed. It happened over the years since it had absorbed Govillias. The Darkness, once nothing but a creature that just eats and eats, now seemed to have its own agenda. The signs were subtle at first, but now it appears to want stake in this world as well. It is possible that by absorbing Govillias, it had gained some sort of sentience, but it is now apparent that it is no longer mindless.

The day finally came when the mages of Govillias summoned the darkness. Govillias led forces to attack the darkness and while they attacked, he flew into the heart of darkness. The forces of light were confused as at this point, many still believed that Govillias was a thrall of the darkness. While in the heart of darkness, he attempted to absorb the energies there and found that it wounded him! It appears that the darkness had learned of Govillias’s desires and found a way to protect itself. The darkness converged around Govillias and severely wounded him. It is reported that his wounds were so severe that many a mortal man would have perished.

On land, Govillias’s army and the darkness itself battled fiercely. The fighting between Govillias’s forces and the darkness spilled into the quiet lands and destroyed many a city. Angered by this, the war was now joined by the forces of light. A three part war between light, darkness and madness began. Beings of shadow descended upon the cities of the world. Great beasts imbued with chaos ravaged the land. Elemental spirits burned away the darkness and monsters. Each battle was a desperate one as when one side became victorious, another side would attack it. After a year, the darkness launched an attack that shattered mountains, boiled rivers and chilled the air. The attack leveled everything in a 100 mile radius! ”

The class gasps!

Vodka continues: “The goddess was horrified at such destructive power! Not only were thousands slain in a single instant, their souls did not return to the soulflow! Instead, they were utterly consumed by the teeming darkness! ”

A hand rises in the back. “Yes?” Vodka says.

A portly kid with short shaggy green hair and a slight overbite stands and asks “Um, teach? What exactly is the soul flow?”
A dark haired kid in the back with a several piercings on her ears, one on her lip and one on the bridge of her nose says “Yeah. You talked about it a lot last time but I still don’t get it…”

The brown haired girl sitting in the front of the class turns to the others “The soul flow as described by the elementals is a metaphysical construct that is responsible for the reincarnation cycle of sentient beings on our planet, right professor?”

Sipping his coffee, Vodka speaks “Absolutely correct as usual, Harmona! Now, where was I?”

“With such a terrible attack, the Goddess set out for the city of light in order to once again utilize the city’s weapon. The goddess herself still had not regained most of the power she had placed into the device in days past. A decision was made by her, the Fey lords and several elemental spirits that would save the world from further attacks but with a terrible cost. The weapon powered up and fired a beam of light into the heart of darkness and caused a continuous explosion that rocked the entire world! Light and dark mixed and formed an eclipse that lasted a fortnight!

The darkness lost most of its mass as pieces rained from the sky. The forces of darkness retreated and soon the forces of light quelled Govillias’s monstrous forces. It seemed like a victory until the forces of light noticed that many of their fey allies began to die one by one. You see, the Fey lords deemed it necessary to sacrifice most of the Fey’s life force in order power the weapon. The goddess herself also disappeared, with many elementals saying they can barely feel her presence. A new age was declared with the ending of the great war with the booming eclipse, which as you know happened just 300 years ago. Now, it is year 300 of the current age. Come again and I will tell you more about the past 300 years and current events.”

With that, the class gets up and leaves. Vodka staying behind to ponder about the past.

Inheritance of Mana – History pt 1

The long library of lore. Deephaven.

The room in which you are seated with a few others is large. It has many books on book shelves and plenty of areas to study. The room is lavish, with beautifully crafted wooden statues adorning the shelving units. Several students are also along for the history lesson and they take seats around the center fireplace.  Just then, an older man with stark white hair and a bushy beard enters the room. The other kids get quite as he takes the head chair.

“Good morning students. As you know, my name is Vodka and I am head researcher at the Pokus Magic Guild in Deephaven. I am here to tell the story of the world. You see, Millennia ago, the great deity awoke, finding itself in space. It also found that it was not alone.  It was alarmed to find another being. The other being did nothing but eat. Worlds and stars were eaten and left void of all magical energy. The great one, whose domain was creation would become exasperated as the creature, now named the teeming darkness, would consume anything he created. The great one decided to create lesser beings that could protect the world he wished to create. It would require a vast amount of his enormous power to do this. It is risky because if the lesser beings failed, they would be devoured and so would the world. Depending on how long this would take, even he could be devoured as the amount of energy creation on such a scale would take would leave him in a defenseless sleep. He created two lesser deities, giving them a third of his power. He then spent another third of his energy, creating a world and filling it with magical energy. He then went into the center of the world to sleep, leaving Auraluin the godess as the shield and Govillias the lord of might as his sword. The great one then would bury himself into the ground and sleep for Eons. He hopes that his children can create a way to stop the teeming darkness in his absence.”

A Girl with blue hair raises her hand. “Vodka, sir?”

“Yes, child?” Vodka answers.

“Why didn’t the great one just kill the teeming darkness?”

“Yes, well…” Vodka thinks for a moment. “Well, take a carpenter for instance. Arm him with a sword and he can deal some damage. He may be strong but he may not fair well against a fully trained Avekin warrior. The great one has unbelievably powerful magic but he still mainly focuses on creation. He created the other deities in order to make up for his unwillingness to battle the creature, however… There is a legend among the fey lords that said, if Govillias and Auraluin cannot stop the darkness, he may need to turn to more drastic measures.”

“Now, where were we? Ah ,yes…” Vodka continues: “Govillias and Auraluin set to work, creating various creatures of magic. The four elementals (Undine, Titan, Flareos and Sypha) were created during these times as well as the dragons. Auraluin, Govillias, the elementals and the Dragons then sat together and formulated a complex strategy to combat the teeming darkness.  This was called the bleed, and it would form the basic defense against the darkness. Before the bleed was finished however, the darkness came, and it was hungry. Govillias gave almost all of his power to Auraluin and sacrificed himself to the darkness. He launched himself at it with such force that a mighty chunk of the darkness was blown away. This chunk landed into the sea where it lies this day. The darkness shrieked and retreated for centuries. The elementals and the dragons experimented with the piece and found that it, while immune to the effects of time, was a creature composed of pure chaos. Its body lacks a healing element and thus it recovers any lost strength at an exponentially slow rate.

Armed with this knowledge, Auraluin decided it was time to populate the earth. She created several species, their purpose being unknown to any save Auraluin.

 

She then created the Fey, with their purpose to help build the weapon that could help destroy the teeming darkness. This weapon is large, so large that an etire city was created around it called the City of Light. With a long era of relative peace, this would become known as the golden age. Many races worked alongside each other in peace and built what is known as magica technology.

A few thousand years later, the dragons were meeting, trying to determine what to do next.  It was there, that Govillias had made his reappearance. Govillias had returned, but he was twisted by spending these many years fighting to stay alive within the darkness. He slew many of the dragons, and using a new magic unknown to this world before, corrupted many more. He then corrupted many of the races that been since been borne. Goblins, Orcs, Ogres, and many other creatures had their numbers decimated and converted to the new dark lord. He knew he would lose a straight fight with Auraluin; however he would try to destroy the work of the Fey so that when the darkness returns, it would have nothing to fear.

Govillias then performed a two pronged attack. He had his forces attack while he himself went to the City of Light to destroy the fey weapon. Though thoroughly corrupted even Govillias himself did not expect that the teeming darkness would attack again during this point.  He had only just begun his assault when it appeared in the sky. The fey weapon launched, destroying most of the teeming darkness. Shreds of it escaped and Govillias lost a great deal of his power.

With the single greatest threat defeated, and Govillias’s forces retreating from the land, the forces of light rejoiced. Though perhaps the victory was short lived, as Govillias hid in the shadows, awaiting the perfect moment to strike.

This marks the end of the era that us researchers call the Mythologies Era. Next time, I will let you know more about the current era and the powers at play.”

The class gets up and heads out as Vodka sits, pondering for a moment:  “I hope I did not lead them to believe the darkness is gone. It is alive and still a very large threat…”