Division Street – Calderon Valley

Calderon valley

Welcome to Calderon valley Japan. The city rests on a mountain range in Honshu Japan. The surrounding area is heavily forested with various kinds of trees. The main city area has a lot of cherry trees that have been planted by man. The city prides itself with the education of its children and because of that, it has a lot of schools. The city has 2 basic schools, 2 junior high schools, and 3 high schools. Other than schools, the city boosts a lot of hang out spots around the city. A new concept that the city has created is the cradle. These are large community centers that house various activities and each has a style their own. There are about 5 cradles in the city, with one at the very top center of the city and four smaller ones, two on the left side and two on the right side.

 

Common Locations – these locations are the spots where I anticipate a lot of play will occur. This list will grow over time as I gain additional input from the players.

 

Home Player 1

Home Player 2

Player high school- Madoriyama

Home room – Ms. Hanako

School club room -since one of the players is a member of the student council, the council room serves as their base of operations once things get going.

Azure park – primarily a children’s park, Azure park has a mile walking course as well as benches located in the four quarter mile markers. There are two designated entrances. One facing main street and the other near the school. Located on a flat plane south west of the water cradle.

Domino arcade- arcade has not been as popular lately however the newest fighting game Battle-men 7 has just released which may get the kids coming back.

Hideki shrine- a run down shrine ran by Ryo Hideki. Located between the sky and earth cradles. This is often called the lonely shrine as it is the only one located near the city.

 

High schools in the area

  • Madoriyama – player character’s school located above the water cradle
  • Ryoma high school – school with a reputation for delinquent students. Located near the earth cradle.
  • Tezuka high – very athletic school. Reputation for raising the best track and baseball students. Located on the other side of the sky cradle.

 

Middle schools

  • Natsume middle school – school where a Player’s sister currently studies at. Located near the plant cradle.
  • Sakamoto middle school

 

Basic schools

  • Tomoeda elementary
  • Shohoku elementary

 

 

Cradles – Cradles are places that hang out of a mountain by a series of support beams. In a cradle, there are guide rails that lead from the street to a cradle. Cradles are surrounded by a chain link fence that keeps youth from falling off the outer edges. Within the chain-link fence is a cafe-like area with many tables and chairs for people to sit. Depending on the cradle, other features are determined. The upper levels are generally populated by the closest businesses employers. It is said that delinquents often battle for ‘control’ over a cradle.

 

Sun – top most cradle built in the highest point of the mountain range. The sun cradle often houses very high ranking corporate events.

 

Sky – sky and water share the same height but are below the sun cradle.  The sky cradle is situated near many corporate offices. The buildings rise rather tall in the sky. Many of them have rather reflective windows. There is also a reflective pond in the center  and when the weather is just right- you can see the sky in both the pond and the buildings.  Sky is the cradle on the left in regards of orientation vs the water cradle.

 

Water – sky and water share the same height but are below the sun cradle. The water cradle often has performers play music here as well as people displaying art. In fact, the city’s art museum is located at the base of the cradle. Water is the cradle on the right in regards of orientation vs the sky cradle.

 

Plant -Plant and Earth extend to from the base of the mountain ocean or the beach depending. Plant is full of life. There is a community garden here so lots of people rent space here. In addition, its base is closest to the public pier so people also fish off the pier. Plant is the cradle on the right in regards of orientation vs the Earth cradle.

 

Earth – Plant and Earth extend to from the base of the mountain to the beach.  Closest to the Ryoma high so it is ‘under their control’. Despite delinquent activity, Earth is one of the first cradle’s tourists often see and so it is full of touristy attractions. Earth is the cradle on the left in regards of orientation vs the Plant cradle.

Division Street – Character Creation

Characters for this rpg are created using big eyes small mouth 3rd edition.

They are created using the following rules:

Characters are created using 200 points, meaning the heroic tier. Characters in this tier level are normal humans or near humans. They may get some special abilities but rarely exceed the power of a typical action movie hero.

Max attribute level is 4

Min max combat values 4/8

Min max health 40/100

Min max damage multiplier 3/6

Min Body Mind Soul – 3 (can be 2 with a defect).

Stats

· Body- physical aspects of your character such as overall health, strength, endurance, quickness.

· Mind- mental abilities such as intellect, wit, quick learning. Does not correlate with breadth of training and depth of experience.

· Soul- luck, willpower, determination, spirit. High value represents the many anime heroes whose main trait is their strength of character such as Yugi Muuto.

Initial character creation Attributes.

· Attack combat mastery

· Aura of inspiration

· Combat technique

· Defense combat mastery

· Divine relationship

· Energy bonus

· Heightened awareness

· Heightened senses

· Item

· Massive damage

· Melee attack

· Melee defense

· Organizational ties

· Ranged attack

· Ranged defense

· Skills

· Tough

· Wealth

 

Skills – skills have a natural cap of 6 however a Genius at a skill would have beyond.

· Level 1 and 2 indicate significant training or practice.

· Level 3 and 4 indicate considerable experience with the particular skill.

· Level 5 and 6 are true experts in the skill.

 

Defects

You can only have a max of 8 defects. I trust you not to take enough to make your character useless or uninterested in the scenario.

 

Weapon

Weapon has a number of potentially broken combinations. If you have a cool concept, please let me know about it before hand. I want to be lax but this is one category I need to know more about.

 

Special attributes

There are special attributes you will gain access to later. These must have an attribute restriction attached, limiting their usage in order to stay in genre. Most common will be the deplete option.

 

Shock Value

My game will include shock value as a rule. Basically during the game if you take damage beyond your shock value you have to make either an average or challenging roll. If you fail, you are stunned and lose a turn. If on a ledge you may fall off. If you fail the check by a greater margin than half your soul stat you fall unconscious for a number of rounds equal to 8 – Body (minimum of 1 round)

If you fail your shock check and its an non stun based attack, you will begin bleeding. You lose 1 health point per turn. Out of combat you lose 1 per minute. A roll of medical: emergency response will slow the bleeding to 1 health point per 10 minutes. If you are somehow healed by an attribute you stop losing health. Health loss by this method can only be healed this way or if treated at a hospital.

 

An event will change you, making you into something a little…more.

The following attributes may now be selected in addition to the ones above

Additional Attributes

· Armor

· Block power

· Damage conversion

· Enhanced stat

· Environmental influence

· Features

· Illusion

· Jumping  * gm discuss (want to cut down on flying)

· Plant control * limit 1 character

· Pocket dimension

· Power flux

· Projection

· Resistance

· Shield

· Sixth sense

· Special defense *gm discuss

· Special movement

· Super speed

· Super strength

· Telekinesis * gm discuss (want to cut down on flying)

· Weapon *gm discuss

Inheritance of Mana: Of Great Beasts

Of great beasts- an except from Jun Tabak, X-kai guild member and great beast enthusiast

What are great beasts and where did they come from? I have thought about this at great lengths. It is part of the reason I joined the guild as their primary purpose is to defend others from them. During my tenure with X-kai, I have had the opportunity to share my notes with other guilds. The information below is a result of my findings.

Some areas of the world are overly saturated with mana and creatures that lived in that area for many centuries became affected. Great beasts are the resulting mutations to the fauna of such regions. The scholarly community have deemed them a naturally occurring phenomenon. Because of these creatures manavolving, they often can become a problem for other beings that share the same space as them.

Giga fauna

Most of the creatures fall into a category called giga fauna and in general, a great beast refers to creatures of this type. The creatures in this category can grow up to 20 feet tall depending on the species. Generally they are one with the type of mana they manavolved from and exhibit traits from the element of their habitat. Many times they are quite smart, learning from past mistakes and often finding new ways to be pesky. It is up to guilds such as x-kai to hunt these beasts if they become too much of a problem. A beast hunted this way is respected by the laws set in place by the oracle guild and each part of the beast is used for something, never wasted.

Omega fauna- aka Omega beasts

During the age of mythologies, a fey lord called Arloneon had decided to experiment with many of the great beasts. He infused mana into them using a very complex ritual, causing already powerful great beasts to become a force of nature onto themselves. Arloneon had meant to raise an army of these beasts to face the forces of Govillias, however our he underestimated the cunning of our enemy. Govillias easily scrambled the minds of these beasts and they all ran amuck, destroying the great Elvan city of Rubymoon. Arloneon himself, shamed by this event went into exile never to return. As for these beasts, they spread to the far corners of Beryl, causing problems for the peoples of the world.

We define omega fauna as beasts that are greater than 20 feet tall. Omega fauna often have human level intellect and due to the events of the past have been corrupted. They have since broken free of corruption however they hold a deep seated hatred for humanoid creatures due to their creation and often strike large areas without warning. Often times, even my guild is not enough and must partner with other guilds such as the knight guild in order to put one down. Unfortunately because they are tied intrinsically to mana, they can open rifts to the brilliant world in order to feed their powers, making them quite frankly insanely difficult to face. If you ever need help fighting one, it helps to get it away from any elements that share an affinity with it. Good luck.

Inheritance of Mana- An excerpt on the Nature of Mana

On mana- an excerpt from professor May Bourbon, Pokus guild head researcher of mana.

“In our world, mana itself is generated by the planet and all living things. There are five types of mana; earth, air, fire, water and arcana. Anything that produces mana belongs to a type and usually produces mana of that type. For example, if mana were to be produced by a stream, that mana would be water mana.  Mana can collect in special locations on the planet. Collected mana condenses and becomes flakes like snow but attuned to the type it is created with. If living things touch condensed mana, it tends to be absorbed into their body to be disbursed harmlessly later. Note that if arcana mana is condensed, something horrible has happened. After all, arcana mana does not normally occur naturally in nature aside from its normal place of residence. The normal place of residence would be humans and other sentient life.”

“Collected mana is measured in grams with the unit designation of karats. The dwarves created a complex method of refining collected mana into metal mana attuned sheets. They also created an even more complex method of converting raw mana into different types, but depending on the type conversion, more energy is necessary to convert between types. The sheets of mana and mana conversion techniques lead to the creation of magicka technology.”

“While every sentient being has mana (many of those attuned to arcana mana but there are exceptions), only certain ones are attuned to mana. People whom are attuned to mana can use it to power their ambitions in many different ways. Many attuned only merely become soothsayers, oracles or magicka laborers. Some become wizards, using formulas to convert their arcana mana into other forms for purposes such as flight and traversing water. Others use their internal mana to create fighting techniques or maneuvers that shield them from specific elements. Many of these individuals go on to join either wizard or adventurer guilds in order to refine their techniques while receiving monetary compensation, fellowship and glory.”

Inheritance of Mana – History pt 1

The long library of lore. Deephaven.

The room in which you are seated with a few others is large. It has many books on book shelves and plenty of areas to study. The room is lavish, with beautifully crafted wooden statues adorning the shelving units. Several students are also along for the history lesson and they take seats around the center fireplace.  Just then, an older man with stark white hair and a bushy beard enters the room. The other kids get quite as he takes the head chair.

“Good morning students. As you know, my name is Vodka and I am head researcher at the Pokus Magic Guild in Deephaven. I am here to tell the story of the world. You see, Millennia ago, the great deity awoke, finding itself in space. It also found that it was not alone.  It was alarmed to find another being. The other being did nothing but eat. Worlds and stars were eaten and left void of all magical energy. The great one, whose domain was creation would become exasperated as the creature, now named the teeming darkness, would consume anything he created. The great one decided to create lesser beings that could protect the world he wished to create. It would require a vast amount of his enormous power to do this. It is risky because if the lesser beings failed, they would be devoured and so would the world. Depending on how long this would take, even he could be devoured as the amount of energy creation on such a scale would take would leave him in a defenseless sleep. He created two lesser deities, giving them a third of his power. He then spent another third of his energy, creating a world and filling it with magical energy. He then went into the center of the world to sleep, leaving Auraluin the godess as the shield and Govillias the lord of might as his sword. The great one then would bury himself into the ground and sleep for Eons. He hopes that his children can create a way to stop the teeming darkness in his absence.”

A Girl with blue hair raises her hand. “Vodka, sir?”

“Yes, child?” Vodka answers.

“Why didn’t the great one just kill the teeming darkness?”

“Yes, well…” Vodka thinks for a moment. “Well, take a carpenter for instance. Arm him with a sword and he can deal some damage. He may be strong but he may not fair well against a fully trained Avekin warrior. The great one has unbelievably powerful magic but he still mainly focuses on creation. He created the other deities in order to make up for his unwillingness to battle the creature, however… There is a legend among the fey lords that said, if Govillias and Auraluin cannot stop the darkness, he may need to turn to more drastic measures.”

“Now, where were we? Ah ,yes…” Vodka continues: “Govillias and Auraluin set to work, creating various creatures of magic. The four elementals (Undine, Titan, Flareos and Sypha) were created during these times as well as the dragons. Auraluin, Govillias, the elementals and the Dragons then sat together and formulated a complex strategy to combat the teeming darkness.  This was called the bleed, and it would form the basic defense against the darkness. Before the bleed was finished however, the darkness came, and it was hungry. Govillias gave almost all of his power to Auraluin and sacrificed himself to the darkness. He launched himself at it with such force that a mighty chunk of the darkness was blown away. This chunk landed into the sea where it lies this day. The darkness shrieked and retreated for centuries. The elementals and the dragons experimented with the piece and found that it, while immune to the effects of time, was a creature composed of pure chaos. Its body lacks a healing element and thus it recovers any lost strength at an exponentially slow rate.

Armed with this knowledge, Auraluin decided it was time to populate the earth. She created several species, their purpose being unknown to any save Auraluin.

 

She then created the Fey, with their purpose to help build the weapon that could help destroy the teeming darkness. This weapon is large, so large that an etire city was created around it called the City of Light. With a long era of relative peace, this would become known as the golden age. Many races worked alongside each other in peace and built what is known as magica technology.

A few thousand years later, the dragons were meeting, trying to determine what to do next.  It was there, that Govillias had made his reappearance. Govillias had returned, but he was twisted by spending these many years fighting to stay alive within the darkness. He slew many of the dragons, and using a new magic unknown to this world before, corrupted many more. He then corrupted many of the races that been since been borne. Goblins, Orcs, Ogres, and many other creatures had their numbers decimated and converted to the new dark lord. He knew he would lose a straight fight with Auraluin; however he would try to destroy the work of the Fey so that when the darkness returns, it would have nothing to fear.

Govillias then performed a two pronged attack. He had his forces attack while he himself went to the City of Light to destroy the fey weapon. Though thoroughly corrupted even Govillias himself did not expect that the teeming darkness would attack again during this point.  He had only just begun his assault when it appeared in the sky. The fey weapon launched, destroying most of the teeming darkness. Shreds of it escaped and Govillias lost a great deal of his power.

With the single greatest threat defeated, and Govillias’s forces retreating from the land, the forces of light rejoiced. Though perhaps the victory was short lived, as Govillias hid in the shadows, awaiting the perfect moment to strike.

This marks the end of the era that us researchers call the Mythologies Era. Next time, I will let you know more about the current era and the powers at play.”

The class gets up and heads out as Vodka sits, pondering for a moment:  “I hope I did not lead them to believe the darkness is gone. It is alive and still a very large threat…”