In the modern day, many peoples either belong to a guild or work for someone who does. In the past, people provided for others with the understanding that it’s a.)for the greater good and b.) they will receive the goods they need from other guilds in kind. Today, a major difference is that instead of goods or other services rendered they are paid in a small metal currency called zenny. Zenny often appears in coin form but large sums appear in printed paper form and represent a like amount in coin.
If one were to view the world from within, you would have a world similar in theme to the middle ages however that viewpoint soon gives way when you see the amenities of the world. The streets of most cities are lit by magic crystals that either jut out of the ground in set locations or sit upon post like structures that vary in design by region. The crystals give off light starting at around 6pm and run until daylight- where during the day they spend recharging their energy.
In most homes, working plumbing exists. Many things from the modern era also exist such as running sinks and what not. Plumbing became possible due to magicka technology and is an example of the positive side of mana labor. Homes are heated using this technology and there is even indoor lighting thanks to this technology. Much like the outside, indoors have a crystal in each room that is normally placed to give the optimal amount of light. Most often it is on the ceiling and is able to gather energy from the roof in order to recharge. It can also be charged manually if one has enough affinity by placing your hand on it.
Even other mundane things that we take for granted in the modern age is made possible in this world. Working sinks allow for much greater ease of cooking and preparing. Washing clothes is made easier as the world also uses washing machines and dryers though they appear a bit different in this world. Essentially clothing is blasted clean and so clothing tends not to last as long in this world.
Speaking of clothing, Clothing styles vary widely depending on where you go. Fashions in the Emerald region tend to follow practical clothing. Pants, jackets, and other general worker type clothing favoring function over form. The upper class that now exists due to changes in society are often seen wearing more exotic clothing and evening wear more similar to the late renaissance era. Suits in deep color and flowing dresses for those that enjoy them.
The Scarlett region, as it tends to be very warm, often the citizens wear silks or light fabrics. Shorts to allow the skin to breathe. The nights tend to get cool quickly and so its not uncommon for people to pack a pair of warmer pants in their backpacks to put on over the shorts.
Both the aqua marine and Gosshen regions are the cooler regions in the world. The aquamarine region is the coldest and therefore people dress the part. Large heavy fur lined jackets and fur hats are the standard fare here. Much like the Emerald region most people dress for function as they have to work hard in the cold environments. The Gosshen region may not be in the ice and snow but due to it being in particularly windy valleys, the temperatures drop lower than the Emerald region. The Gosshen region has a very different kind of style than the rest of the kingdoms. Larger, more flowing robes and attire are the clothing of choice here. Vests, long scarves and hakama style pants are the norm.
Finally the sapphire region is a big mix of styles as it is the fashion capital of the world due to Undine’s influence. Tight fitting shirts with fancy but light overcoats are worn with pants that cut off at the shin due to many areas having an abundance of clean running water that rushes south towards the great bay and the ocean.
Outside of the Fireborn or Kaisikara which follow human trends, fashion is a bit different between the species. Earthborn and Hawken tend to wear functional clothing with both of them tending to dress a little cooler for the weather since they either have fur or thick feathers respectively. Gob’s tend to be very fashionable and seem to love the newest trends from the Sapphire region. Sprites are in a similar position as Gob but will only chase local trends. Lamina tend to dress their upper bodies a bit warmer for their climates or wear fashionable clothing that does a good job of trapping heat.
Finally, one last thing that should be mentioned for now is how to get around. Technology has given the ability for travel guilds to create large transport systems. Magicka technology has made the creation of vehicles as floating zepplins and running trolley cars. There are many rails among civilized routes to allow trolleys passage between large settlements. As with fashion, travel methods seem to very based on location.
The emerald region makes lots of use with the trolley system in particular. Trolley cars seat about 12 persons per car and run through and around the larger cities in this region. They are not designed to get to places in a hurry and mainly designed for business in mind. For travel outside the rails, one can rely on beasts of burden. Greeths are large four legged animals that serve as horses in this world. They appear much like horses in form however they have a thick fur coat. They vary in color but typically take on a green hue. Greeths are big but can’t seat more than one usually. They are bird like in nature, with large beaks.
If one needs to carry a lot of things at once, they can rely on large lizards called crawlers. They have smooth skin and four large legs. They can seat about four people or fewer with luggage. Crawlers are highly adaptable and can travel around with ease, but are not as fast as Greeths.
In the land of Scarlett, there are a few different ways to get around. Provided you are not in a hurry, most settlements have a landing pad used for hot air balloons. The balloons of the fire region use magicka technology so they not only ascend rather quickly but also accomplish lateral movement with good speed. Landing pads aren’t only used for balloons… some paths as well as the larger cities also contain a faster method. The faint of heart need not apply. Magicka cannons have made it possible to launch people over great distances as they are first covered in a protective field then launched. The field will absorb a majority of the kinetic force into the launch pad (which this force’s energy is used to provide powers to the cannons as well as other nearby magicka devices) causing the occupant to land relatively unharmed. Finally, if one is not fond of the air, one can use a type of camel named coomel’s that absorb heat from the area naturally into its skin and dissipates cooler air. This is a particularly popular animal for travelers to have around.
In Gosshen, one can use clouds themselves as personal vehicles. These personal clouds are called hover puffs and they are created using a specialized form of highly pressurized wind mana. They are light as a feather and come in many colors. They have a tendency to only last a few weeks at most before dissipating therefore they don’t cost as much Zenny as one may think. In addition, They only reach about 30 miles per hour at top speed but can be maneuvered in any direction making them very useful in travelling the floating islands. The clouds are not very durable and usually dissipate upon a forceful attack. Finally, the clouds can only really seat one person as its not very wide and up to about 400 pounds before being at limit.
Despite the shortcomings, the cloud method has its uses… but for someone that requires a more permanent solution, look no further than the skiff. These large devices are built similarly to small boats or rafts. A skiff is able to float but relies heavily on wind power to get around. Larger ones are available with some powered by minor wind elementals but those are rather expensive and not really meant for emergencies. Pushing an elemental too hard could cause it to dissipate forcing one to rely once again on the winds.
The Sapphire region consists of combinations of large lakes and big waterways that lead to the ocean. Therefore much of its transportation methods are aquatic in nature. The region makes use of large globes of glass called bubblienes that transport people between underwater settlements. Bubblienes form around up to 10 passengers at a time and are made using a special compression of air, water and fire mana. If for any reason the globe travel globe goes down, it keeps enough air to last 10 people 5 days through a magica technology filter that recycles air. After which time, the globe will fail and fall victim to the water’s pressure before suffocation. Outside of bubblienes, there are methods that help land travel. There are large amphibians that people can ride or use as beasts of burden called Webbers. They are quite large- roughly the size of a truck. They need lots of water to survive but can help get people from place to place on land. They are a more aquatic relative of Crawlers.
Finally, The aquamarine region uses a few methods of travel. They use magicka cannon travel as well however it tends to be very cold so bundle up when using. They also have trolley systems however they usually only use them within their own towns and not between settlements as maintenance in the cold weather tends to lead to a lot of problems. For other forms of travel, they use large mammoths called Orimasu as beasts of burden to carry people or troops from place to place on large cars that are worn by the animal like backpacks.