Super Dungeon Explore: Easy and Kid Mode

My first experience with the game was a good one but also one absolutely full of errors. Some of those errors, though could be used to make the game easier on the players and potentially easy enough to make kids have a better time. Here are the ideas i think would go into making an easy difficulty and a kids difficulty.

Easy Mode (choose any 2)

  • Ties go to the player on any dice roll.
  • You nolonger have to be attacking to earn heart and potions. You still have to get more stars than the opponent.
  • the dark consul may only spawn 4 skulls worth of monsters from 1 spawn point at the beginning of the round.

If you have a cunning consul, then it may still be a challenge, but the edge is still in favor of the heroes. Especially if they bring along a natural healer.

Kids Mode

  • Ties go to the player on any dice roll.
  • You gain heart and potions whenever you roll them.
  • The Consul may only activate 4 skulls worth of monsters for the round! in addition to being able to spawn from only one spawn point that round!

At this point, there is almost no way for the consul to win. Especially late game where the heroes gain more and more power.

I have almost finished another scenario. This one is something… a little random…

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