Super Dungeon Explore: Hearthstone Football Scenario

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Hearthstone football!

The goal, get the hearth stone to your goal a number of times equal to the number of heroes in play.

The map
For this game, use all 5 tiles to create a long field. Place each tile in a large line making sure each room can connect to each other and form a single line. in order to ensure fairness, remove lava tiles. Ensure that the tile in middle of the map (now called center tile) has enough room in the middle and has a left and right exit.

Heroes then pick with end of the map is their Goal. The Dark Counsol then is assigned the other.

Place the heroes in the doorway of the center tile closest to their goal.

Dark Counsol now places spawn points and monsters as covered in base rules. Loot cards are gained and treasure placed as normal.

Place the hearthstone in the middle of the room. Roll initiative!

Players will attempt to fight/block and pass the hearthstone from its starting location to the goal.

After player holding the stone crosses the goal, all heroes and monsters are picked up. Put the heroes on the enemies goal and the counsol on the heroes goal. The hearthstone is placed in the middle of the board. This will continue until one side delivers the stone 5 times to their goal.

Example:
Enemies begin play next to their starting goal and heroes begin play near theirs.
Key: ES- enemy, start HS – Hero Start, H- Hero, E- Enemy

ES->[   ][   ][E|  .  |H][   ][   ] <-HS

When the first goal is reached, the characters will be placed near their opponent’s goals. Each time someone scores, the board is reset in the configuration below.
ES->[H|   ][   ][  .  ][   ][   |E] <-HS

When 16 bit is achieved, spawn a half-boss in the center field.
When super is achieved, spawn the boss in center of the field. Be warned, if you lose your Boss you cannot get him back!

When characters are defeated, they return to play in the center field on the next round before initiative is rolled.

Hearth stone rules: The hearthstone is represented by a coin, counter, etc. In Hearthstone football, the hearthstone may be passed between heroes and monsters! Passing the hearthstone between allies costs 2 action points. To pass, the person holding the stone rolls their base un-modified attack. They may throw the hearthstone a number of spaces equal to the stars on the die. if none are rolled, the hero has to keep hold of the stone. If an enemy unit is witin line of sight, they may attempt to roll their attack to intercept the ball in mid flight! If a model takes more than 1 point of damage in a turn they must roll will. If they get 2 or more stars nothing happens, if not they drop the hearthstone in an adjecent space. If the hearthstone is on the ground, it costs 1 action to pick it up.  If a character is defeated while holding the hearthstone, the character that defeated the opponent gains the stone.

Hero’s hearthstone abilities
While holding the hearthstone, the character may perform as many of the following  actions as they can afford:
Imbue- Gain 1 white die in any stat until next activation. -costs 1 action point
Restock- Hearthstone holder may gain 1 potion and remove any 1 status effect- costs 2 action points
Healing- Augment Wave 1: All allies may gain 1 health – costs 2 action point
Resurrection- As Resurrection rules – costs 3 action points.

The boss and mini boss cannot carry the hearthstone.

Dark Counsol hearthstone abilities
While holding the hearthstone, the character may perform as many of the following  actions as they can afford:
Imbue- Gain 1 white die in any stat until next activation. -costs 1 action point
Restock- Dark Counsol gains 1 skull remove any 1 status effect- costs 2 action points
Dark Blessing- Wave 1 Dangerous: + 1 red die Will Fire- costs 2 action point
Dark Manipulation-Wave 3 Push 5 – costs 3 action points.

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